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 Post subject: Jutsu Rubric *4/15/14*
 Post Posted: Tue Apr 15, 2014 4:28 pm 
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The Flame of One :: Kaosukage
The Flame of One :: Kaosukage
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Joined: Sat Apr 09, 2011 6:57 pm
Posts: 1734
Unique Trait: Makai Chakra
Age: 6664
Sex: Male
Alignment: Good
Like all Role play, combat is an enjoying past time. Testing your wits creativity and enjoying the passing literature created by the participating members. For a variety of reasons, we have compressed a rubric for easier communication between users.

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Basic Info
Name:Zeik Hellgate
Race:Hellgate
Age:6665
Elemental Natures:Fire
Unique Skill:Hellfire- A mystical flame inherent to a select few of his people.

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Advanced Info
Jutsu Name:Origin Vision
Jutsu Type:Doujutsu (eye technique), Ninjutsu, etc
Hierarchy Level:Lv.O
Jutsu Description:Visual Doujutsu capable of perceiving the universe through the simultaneous use of his sense. Resulting in a unique perspective of sight, perceiving light and sound in its original form-energy


Jutsu Name:Origin Range
Jutsu Type:Doujutsu
Jutsu Hierarchy:Lv.2
Jutsu Description:Roughly 4 meters in diameter is a heightened area of Zeiks vision. Increased vision, reactive flames and dangerous heat levels.
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Unique Skill(KG):Each Character generally has their own unique skill, sometimes its passed down through family. Sometimes its just inherent knowledge, or a gift from a god. The word of choice is endless. Here you can produce your own unique skill.

Elemental Natures: Characters are not required, but if they do use elements there are a few limits. A character may only start with up to two elements. One being their primary, or dominant element and another their secondary or recessive element.

Elemental nature Usage: The Use of elements can be described in four levels as with all Jutsu. Lv.0 Lv.1 Lv.2 and Lv.3. Each having their own key word for better understanding. It is fair to say that as a starting character your dominate nature may be NO higher than one, meaning all elemental techniques will require ‘sign,’ and preparation.

0. Premeditation
1.Preparation
2.Intent
3.Consciousness

Jutsu:Jutsu is the term applied to any style of 'techniques,' involving chakra. Here you will detail your jutsu and place the respective lv beside it. Skills should reflect mastery and fresh start clause, and will need admin approval or edits.
Using different terms such as 'Spell, enchantments, incantations, will, Magic' are not forbidden or limited;but, are expected to follow the same guidelines appointed for 'Chakra and Jutsu,'

Passive traits: Passive traits are inherent skills acquired from heightened senses, or harden training. Say a wolf child may have increased hearing and may use this to his advantage. These traits must be listed and approved. No more than 2 or 3 starting passive traits

Chakra:Chakra is the commonplace term for 'energy, Mana, magic, Mp, Soul energy, etc or any other essence harvested for a techniques usage.

Fresh Start Clause: Characters may not have a mastery acceding their rank, of a beginner. They may begin with skills allotted to them at birth and through their story, but should reflect their lack of experience in this new world.

^This doesn't mean they are inherently weak, as a good writer can easily out pace its rank. This clause is in effect to help gauge what makes it into the rp community.

Vagery Clause:Vagary Clause: Descriptions in post, both in character creations and interaction should have sufficient evidence to justify claims and actions from the outside readers perspective.
^Vagary Clause should really drive home the idea that you're not just role playing for yourself, you have to think about an audience and how the idea you're trying to convey is going to be interpreted for people reading threads for the first time or interacting with you for the first time.

-----------------------Jutsu Hierarchy----------------------
Created By Zk

Lvl 0. Premeditation. Any seal, symbol, hand sign, parchment, tool, etc. That must be present or is a component of a technique and is therefore, by itself, useless or has been honed heavily through the higher numbered ranks to achieve this level of ease of use.

Lvl 1. Techniques requiring preparation. Preparation could be any sort of thing that has to happen before the technique can be used. Hand signs, magic circles, any number of Lvl 0 components can be used for preparation.

Lvl 2. Techniques require intent. Lvl 1 techniques can be honed to be utilized without the preparation initially required. If there's a fireball technique at Lvl 1, it can be trained enough so that it no longer requires the preparation and is therefore a technique of intent.

Lvl 3. Techniques that require consciousness. This level of technique is so heavily trained that it almost acts of its own accord. Fields of influence fall under this category as the actions that go on within usually can happen without the user's conscious awareness. Example: 5 ft. around a character is a field where his awareness is heightened and anything that gets within that 5 ft. is "instantly" blasted with a fireball. Example: 'Sentient' shadows that hunt down maliciousness and devour it.

The idea I'm building with this is that you have a prep (magical symbol) that is used for a technique (bolt of lightning). As you grow more proficient with the technique, you may no longer need to use the prep. Then, if you so choose you can make that technique act on its own within a certain. This is not a finite hierarchy either, as at Lvl 2 the technique can be honed not only to Lvl 3, but also to Lvl 0, making it viable usage for prep.

Using myself as an example.
ZK comes up with a way to use lightning, handsigns. Lvl 0
ZK does handsigns to fire a bolt of lightning. Lvl 1
Weeks later(growth), ZK can just shoot bolts of lightning. Lvl 2
Weeks later(Growth), lightning crackles around ZK when he gets ready to do battle, enabling him usage through his whole body; legs, mouth, eyes etc. Lvl 3
Weeks later, lightning crackling around ZK attracts positive ions from the area around him (Lvl 0) and he can fire ion cannon blasts (Lvl 1).
Weeks later, the lightning around him always attracts positive ions so he can use the ion cannon blasts in the same way he used lightning weeks before (Lvl 3)

It may take some time to fully implement this system, but Jutsu should be listed with the respective lv. Worry not of mistakes, an admin will work with you.

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 Post subject: Re: Jutsu Rubric *4/15/14*
 Post Posted: Wed Apr 16, 2014 9:29 pm 
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Void Sanin: Class S
Void Sanin: Class S
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Joined: Thu Apr 07, 2011 1:42 pm
Posts: 1487
Unique Trait: Psion-Release
Age: 19
Sex: Male
Im slightly confused on what exactly lvl 0 is. Sorry lol do i use handsigns in one or zero?

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-The Shattered Blade. Walker of the path of darkness. His heart resembles that of a fine broken glass- a damaged crystal. Yet, shattered fragments remain, that will destroy anything in its path.

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 Post subject: Re: Jutsu Rubric *4/15/14*
 Post Posted: Wed Apr 16, 2014 10:10 pm 
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The Flame of One :: Kaosukage
The Flame of One :: Kaosukage
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Joined: Sat Apr 09, 2011 6:57 pm
Posts: 1734
Unique Trait: Makai Chakra
Age: 6664
Sex: Male
Alignment: Good
Thanks for asking here, it will serve to answer this conversation for the future. All of the hierarchy has its own 'activation,' for easier filing.

Take for instance a fire ball jutsu. The hand signs would be the Zero and the fireball would be the LV.1. Naturally you wouldn't need to articulate this in role play.

However, in a more complex setting. The Sharingan would pose as a 0, while the Amaterasu,Tsukiyomi would be the 1. Why? Because the sharingan is the skill needed in order to use the skills, making it a premeditation skill. Sasuke's use of Amaterasu to make shields and appendages would be a 2 or 3, depending on the 'use,' of the skill.

Carrying on. The 'fire ball,' Jutsu would become 'fire bending,' you wont use a seal to chuck a fire ball, but you may need a seal to cause a firey meteor...get my drift?

Each of the four levels of skill have a key word, so classification of jutsu is easier. If you like, you can show me a skill from your jutsu list and I'll class it with you.

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