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Wanderer of the Plane

Posted: Thu Apr 11, 2019 8:57 pm
by Flux
Name: Ozma "Flux" Luvian
Age: 200 yet appears to be in her early 20s
Hair color:Pitch Black
Eye color: Emerald Green
Height:5'7
Unique marks: Flux treats her body like a sacred Temple, well, because it kind is thanks to the myriad of runic tattoos melded on her back. It contains the birth of her cosmic lineage but it is written in a language neither she nor any other witch in her coven can read.

Parents: She only knows her mother.

Species: In the most laments of terms she is known as a witch. A practitioner of magic and a follower of its creed. However, Flux is somewhat of an enigma for her coven were not simply practors of a recreational sport. No, she hails from a matriarchal coven of witches that belong to a race of subterranean magical beings known as the Draíocht. A mysterious species that has an unprecedented bond with naten through magic. Eons old the first amongst their kind was given access to a mysterious realm of power known simply as Ovalu a magical nexus of naten that is also known as The Throne Of The Old One. Rightly called this for it is believed to be a gateway that connects all manner of worlds and dimensions. This discovery completely altered the genetic structure of the first and gave way to the Drachiot lineage. Magical concepts are given physical form.

With the power of Ovalu, the covens have been able to create a flourishing magical society beneath the surface of each area of Vescrutia. What is also known of Ovalu is that it has only ever shown itself present within Flux Coven there have been no male descendants of her line. This is why the draíocht believe themselves to be the superior part of the Gender spectrum. Thus the reason men are permitted permanent stay amongst them. This is also only permissible due to the unique reproduction process of the draíocht. From witch to witch essence of Ovalu mutates and creates all manner of powers and abilities. However, they need the life eeensce within men to jump-start the cultivation process. To create a corporal vessel for the magic to be held in. In the draíocht Magical strength is everything. Each member of the coven aspires to produce a stronger line of magic than of their original birth. It is also this process that broadens the civilization's overall ability to learn and grow. As new phenomena arise so does additional understanding. Unlike most practitioners of magic, they do not choose a familiar, but are born alongside their familiars, each also represents that witch's natural aspect and the magic they wield. The way that this race has learned magic was through their bond with the early animal kind and it has been this bad that molds their gifts.

Whereas each witch is typically born with one familiar, Flux possess two. The first one is strange because it lives inside of her. Most of its power and overall ability cannot be accessed by her for some reason. She can barely make out the creature's visage but it shows itself at times as some form of shadowy serpent. It grants her Gas Magic. The second is a small black panther cub named Vas. This little creature is Fluxs eyes and ears if she had none. Her and this kitten share such a deep bond and it is from this familiar that she was blessed with the once thought-loss power of Plane-walking A rare talent even amongst the most seasoned witches.

Physiology: Due to the uniqueness of their genealogy the Drachiot as a whole are seen as a glass canon species. Exceptional naten potential but the stronger they become the more they risk becoming "Fractured"

Flux is an oddity in all of the 8 reigning witch Sub Kingdoms across vescrutia. Her entire conception was against the grain. Her mother a low born witch of very little magical talent despite her uncanny spark as a healer. Her father was the anomaly. Nothing was really known about his origin other than he was a wander that crept into stumbled into their queendom, something that was in itself unprecedented. It was Ozma's mother that took the man in, healed him and eventually fell in love with him. He was the only male to ever live amongst the witches albeit for a very short period of time. It is from him she is said to have gained the power, but her mother will tell her nothing of him.

Central Pillar: Deep beneath the Sunlit plains of the Astral Chaos Lies the Serpentera, one of the most prominent of the Witch Covens. Some of the most ancient and forbidden magics exist in this clan bloodline. It is here that her family has dwelled for nearly nine centuries and it is only here she has ever called home...physically at least.

Contrast Pillar: Inside Flux something slumbers, something powerful and angry. From where she inherited this hatred she doesn't know however it's in the process of turning her soul into a festering cesspit of malice. But she resisted. Having always been stubborn she refuses to let this being have its way. Up until now her mother and the queen of her coven have been able to suppress it. But as she gets older and more attuned to her magic it had become to difficult to d so. So flux was forbade by the queen from practicing magic ever again. But Ozma cannot deny her Sway to the Ovalu, it practically calls her and being the free spirit she is she practiced in secrecy...deepening her bond to the gateway, it is from this that her magic was...polluted. Where she has always been able to use gas magic it has now been tainted and transformed into a dark death-causing miasma that she cannot wield properly. It's borderline sentient and often acts against her will. An indecent occurred and she was tasked with searching for a being capable of teaching her to tame her magic, on top of finding her father.

Active Pillar: Currently she is making way to the Surface of the Astral Chaos in search of a guide and link to her Father. And also to remedy this scourge within her.

Crossing Pillar: Flux has a wide network of connects and possibly bridges to from with the vast network of witches integrated within Surface and below societies. She needs only to attune herself to their magical vibration and she can tell where they are and either communicate telepathically or if they are close enough tether to them.

Anthem: Her Anthem is known as "Phase-Walking" a power so great it is known as one of the Ten Elder magics. With this power she can freely tap into the perseveres of Ovalu located all over Vescrutia connecting her to virtually unlimited pathways of travel. Doing so grants her a myriad of magical abilities namely her powers of telepathy and the power to tether. Because she can exchange so freely with naten Ozma can resonate her Sway with that of other life forms or even places that have high naten concentrations. Doing so allows her to walk through the space that separates them.

Over the years she has gotten quite the handle on her phase walking and is now able to Astral Project. When she invokes phase walking as a spirit she is completely unbound and can travel virtually anywhere naten exists. However, doing so takes an extreme amount of magic to perform to that degree so she tends to only do so when she is most detached from her physical. When she sleeps. She has an ability known as Echoing. An ability that allows her to perceive and interact with the "Unseen" a realm adjacent to Vescrtuia where things like sols, emotions etc move through. This ability is its most powerful in areas where naten exists in copious amounts or an emotional impact is deeply infused to the area. This coupled with her power of projection grants her a form of time travel able to relive the events as if she was there. This can be incredibly dangerous as her physical body is often left vulnerable.

The Second less fun aspect of her Anthem is the Familiar locked away within her. It is an insidious force that desires nothing more than to decay and burn all living things to nothing. It was first discovered when she phased walked into a world drenched in necromancy. Having no control over her power when she was an infant she traveled to a realm of demons where a beast was thought to have latched itself onto her soul. However, it was later revealed that Flux was born with this darkness inside her and her walk as a babe agitated the being. This monstrosity has altered her magic. Once she could also wield wind magic through this curse she now is the jar for an insidious fog whose miasma attempts to eat away at everything it touches. Much is still unknown about this entity or where it hails from. All she knows is she needs to tame it before it takes her.

Element Natures: Fire, Wind
Skills/Abilities:

Lvl:1 Black Pantera Magic

Flux is a Panther Witch and so many of her spells invoke the varying aspects of a Black Panther. All of her magic requires verbal invoking. She can use her magic to increase her speed, reflexes, and sense of sight and smell. Ozma utilizes the element of fire and as such can conjure and manipulate flames. She is a caster with an unnaturally large pool of magic and skill to work with. However, she cannot overly exert her magic or her curse will begin to take over. Thus despite her amazing potential, she is drastically limited to no more than a third of her overall power, which still packs quite a punch.

Weapons: Morrow- Ozma Grimore and holder of all her magical knowledge and theories. It is also here that she keeps records of all the places she has visited and any information about its inhabitants and history.

Bio: Include a brief or descriptive purpose of your adventure and the conflict that exists. You can include any connections you may have with known or unknown characters.