Character Guide

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Zeik
King of Chaos
Posts: 91
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Character Guide

Post by Zeik » Sun Nov 25, 2018 3:00 am

Name:
Age:
Hair color:
Eye color:
Height:
Unique marks:(tattoo, scars, birthmarks.)
Parents:born of...
Species:Angel/demon/vampire/human/elf/Etc
Central Pillar:Where you are from?
Contrast Pillar: What is your story conflict?
Active Pillar:What you are doing now?
Crossing Pillar:People who you know?
Anthem:Unique skilled possible passed down through blood, or inherent from a deity.
Element Natures:List which elements you can use.
Skills/Abilties:
Weapons:
Bio:Include a brief or descriptive purpose of your adventure and the conflict that exist. You can include any connections you may have with known or unknown characters.
Last edited by Zeik on Sun Mar 31, 2019 7:03 pm, edited 2 times in total.


Everything posted by this account is official property of ©Vescrutia2018, no reproduction, or reposting of this content identical to or closely resembling is allowed.

User avatar
Zeik
King of Chaos
Posts: 91
Joined: Thu Sep 27, 2018 10:10 pm
Has thanked: 16 times
Been thanked: 1 time

Re: Character Rubric

Post by Zeik » Wed Jan 30, 2019 12:27 am

Anthem:Each Character generally has their own unique skill, sometimes its passed down through family. Sometimes its just inherent knowledge, or a gift from a god. The word of choice is endless. Here you can produce your own unique Gift.

Elemental Natures: (Fire/lightning/air/earth/space/light/dark/water/)Characters are not required, but if they do use The Elements there are a few limits. A character may only start with up to two elements. One being their primary, or dominant element and another their secondary or recessive element.

Technique and Skills: The Use of Technique can be described in four levels. Lv.0 Lv.1 Lv.2 and Lv.3. Each having their own key word for better understanding or classification. It is fair to say that as a starting character your recessive nature may be NO higher than one, meaning the elemental techniques will require ‘sign,’ and preparation. Jutsu,skills,spells and ect. Pending your background these 'techniques,' may favor one name or another, no matter the skill it is expected to consume Naten=natural energy. Describe your Skills and place the respective Lv beside it(we will help if need be.) Skills need admin approval.


Passive traits: Passive traits are inherent skills acquired from heightened senses, or harden training. Say a wolf child may have increased hearing and may use this to his advantage. These traits must be listed and approved.

Lvl 0. Premeditation. Any seal, symbol, hand sign, parchment, tool, etc. That must be present or is a component of a technique and is therefore, by itself, useless or has been honed heavily through the higher numbered ranks to achieve this level of ease of use.

Lvl 1. Techniques requiring preparation. Preparation could be any sort of thing that has to happen before the technique can be used. Hand signs, magic circles, any number of Lvl 0 components can be used for preparation.

Lvl 2. Techniques require intent. Lvl 1 techniques can be honed to be utilized without the preparation initially required. If there's a fireball technique at Lvl 1, it can be trained enough so that it no longer requires the preparation and is therefore a technique of intent.

Lvl 3. Techniques that require consciousness. This level of technique is so heavily trained that it almost acts of its own accord. Fields of influence fall under this category as the actions that go on within usually can happen without the user's conscious awareness. Example: 5 ft. around a character is a field where his awareness is heightened and anything that gets within that 5 ft. is "instantly" blasted with a fireball. Example: 'Sentient' shadows that hunt down maliciousness and devour it.
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