The Cursed Flame: Zeik Hellgate

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Zeik
King of Chaos
Posts: 169
Joined: Thu Sep 27, 2018 10:10 pm

The Cursed Flame: Zeik Hellgate

Post by Zeik »

Name: Zeik Hellgate
Age:????
Hair color:Black hair. Dreaded.
Eye color:Brown
height:6’0
Unique marks
-Runic engraving cover his cinnamon-brown skin body. Thick bushy dreads drape in a ponytail over his shoulders, while the tips of his dreads are bright blue. His face is soft reflecting his careful and warm demeanor while his eyes are sharp.
Parents:Both parents are from the Hellgate Tribe and passed on of natural cause.
Species:Native Vescrutia
History
Zeik’s Tribe has been driven by their need for knowledge. Mesmerized by their findings in Nature and the elements since their experience during Second Turn. Nine families make up the founders of the tribe but there have been many additions to the tribe since the collapse of the Azure Oasis.


As a child Zeik predicted the arrival of a great evil and his Tribe has sought wisdom and archaic power to preserve their way of life. For several generations his family has studied closely with the Pridomal Scholars Azimuth and Sirius. Together the Elder creatures guided the Hellgate's tribe out of its spiral of civil-destruction.

The Scholars shared with the tribe longevity,thoughtography,binding Arts, runic Arts, sacred geometry,Makaian Prana, and the spiritual nature of DNA.

Zeik was privately mentored by his father and grand mother to harness the power of Vescrutias binary star system, maximum his Anthems Vesta into Hellfire, like his forefather, Aiden.

Zeik was born adept seer and crown prince of the Hellgate Tribe. He possess a wealth of experience and talent in the arts of casting, makaian runes, and binding, sacred geometry, and auramancy.
Central Pillar:
--His tribe almost destroyed themselves when the horsemen last attacked. Aiden, Zeik’s Great Great grandfather, brought the family back and helped the great 13 repel the horsemen. The family now lives in peace as a thriving dynasty. Seeing how his people almost fell from grace Zeik thought he should leave he palace and find himself out in the world. Members of the tribe sometime visit the Astral City as his relationship with the nine families hadn’t changed. The Urizen, a member of the family, lives in the Astrals working as craft men’s.

Contrast Pillar:
--Zeik Strides to uphold his Tribes responsibility as Guardian of Makaian History and his duty as one of Vescrutias Pillars. Zeik and his life partners currently lead the Astral City,A kingdom of resistance fighters within the Astral Wilderness.

Active Pillar
--Zeik is currently one of the three leaders of the Astral Chaos. Together they stand as an invincible pillar against the horsemen and protecting the nature of life.

Crossing Pillar:
--Zeik's virtuous attitude and unrestrained power has earned him the attention of many. Refugees, warriors, scholars, and citizens of Vescrutia travel far to seek asylum within the protect borders of Chaos.


Skills
Anthem:
Skill Name:Hellfire,
Skill Hierarchy: LV?
Skill Description: Hellfire naturally embodies the devourist makaian Prana, burning hotter as it consume energy or Zeiks fiery will. Hellfire absorbs energy in the area as it burns, Consuming the victim from the inside out. Zeiks flames have expressed mastery taking on a will of their own. Allowing them to defend and assault with sentience.

Skill Name: Makaian Prana
Skill Type: Prana
Skill Hierarchy: Lv.0
Skill Description: An ancestral gift passed down through the Hellgate Tribe. This ancestral Prana is one of the founding powers in Makaian history. The Prana is known to take on unique personalities akin to its wielder. The Prana is known to influence strong emotional currents to direct the wielder towards what will spark its own evolution. Makaian Prana is a devourist energy, it consumes other energy forms to increases its bulk. This prana when expressed through hellfire or his Aura can drain a person of their strength

Skill Name: Seared Needles:
Skill Type:Elemental Projectile
Skill Hierarchy Lv.1
Skill Description:Flaming splinters or seared shrapnel with various intensities of heat, volume and speed.

Skill Name: Sacred Geometry
Skill Type: Mystic Circle/ Seal
Skill Hierarchy: Lv.0
Skill Description Zeik can caste a variety of spells from, using sacred geometry. He can caste the circles using thoughtography, or coiling the elements. The spells can range from binding seals, summoning spells and protective barriers to name a few.

Runic Arts
Runes:A rune is a focal point for energy, sometimes draw or crafted into a physical object. Runes are created with the intent and will to serve a unique purpose. Each rune has one classifying word, but a near infinite amount of applications. Each Member of the Hellgate tribe has a birthmark on their left shoulder, this birthmark slowly forms into the bearers Birth Rune.


Skill Name: Boundless Motion
Skill Type: Makaian Rune
Skill Hierarchy: Lv. 1
Skill Description Capable of bending space

Jutsu Name: Communication
Jutsu Type: Rune
Jutsu Hierarchy: Lv.3
Jutsu description: The first rune the elder caster learned on his own. This runes, at the level it is understood now, allows Zeik to openly commune in any language. At younger levels of this rune, communication would only allow the user to hear in a native tongue; but, as is, Zeik can both hear and share in any language known to him. While also increasing his ability to decode language never experienced.


Skill Name: Origin Vision
Skill Type: Birth Rune
Skill Hierarchy: Lv.0
Skill Description: Origin Vision is a full spectrum experience, granting Zeik the ability to visually perceive both frequency and energy. The difference in frequency and energy is perceived through color and a feeling of intent. His 'vision,' is focused through his entire being, not just seeing, but with all his senses. Origin vision lets him precisely perceive the fabric of existence in a more natural form frequency and vibration. The vibration of energy emitting from life, appear as a silhouette and varying colors.

The range of Origin vision is widely subject to the amount of expelled energy; but, a standard range of visions 15 meters in diameter.

Skill Name: Origin Range
Skill Type: Birth Rune
Skill Hierarchy: Lv. 3
Skill Description: Zeiks expansive vision can be troublesome to manage, seeing further often creates a blind spot. To prevent this, Zeik has a heightened area of sight closer to his body. This is called Origin Range. Within his near person of 5m in diameter, is a highly sensitive and charged area. Lethal assault directed in this area of his body is subject to near instantaneous assault of Hellfire or sudden flares of phenomenal heat. This range is sensory adept, locating atoms and particle or in short foreign and hostel forms of matter or energy.
Everything posted by this account is official property of ©Vescrutia2018, no reproduction, or reposting of this content identical to or closely resembling is allowed.

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Zeik
King of Chaos
Posts: 169
Joined: Thu Sep 27, 2018 10:10 pm

Re: Heir of The Hellgate Tribe: Zeik Hellgate

Post by Zeik »

Name: Zeik Hellgate
Age:6664
Hair color:Black hair. Dreaded.
Eye color:Brown
height:6’0
Unique marks
-Runic engraving cover his cinnamon-brown skin body. Thick bushy dreads drape in a ponytail over his shoulders, while the tips of his dreads are bright blue. His face is soft reflecting his careful and warm demeanor while his eyes are sharp.
Family:Classified
Species:Native Vescrutia
History
His Tribe is driven by a need for knowledge about the vastness of space or the Expanse as they call it and a means to defend against it. Mesmerized by their findings in Nature and its compacity for growth and violence since their cultural emergence during the Second Turn. The Nine families make up the founding tree of the tribe, which began after the collapse of the Azure Oasis 4000 years ago.

As a child his talents as a seer developed early in life and his Tribe used his intuitive understanding of his Archaic powers to preserve their way of life, something they were very afraid of losing after the collaspe of the Azure oasis. They relied on his gifts heavily, using them to avoiding one calamity after another. His grandmother, a powerful caster at the time,studied both his talents and his will closely-tutoring him vigorously on the latter. She found that his gifts in foresight and spellcraft were directed connected to his view on the world around him. During times of great duress, or if he felt used by a trusted person he tended to lose control of himself and experience bouts of untemperable outrage. The Pridomal Scholars Azimuth and Sirius assisted his grandmother in preventing his outrage. Together the Elder creatures guided the Hellgate's tribe out of its spiral of civil unrest,which was created by division on what to do if Zeik continued to lost control.

The Scholars shared with the tribe the knowledge of Makaian Aura, and the spiritual nature of DNA in the hopes that they would find a positive resolution:but, they only became more fearful of Makaian Aura but compromised on the location of the rituals completions . His mother and grandmother wanted him to connect with Vescrutias binary star system, something that held great cultural significance to the members of the Vesta tribe;but, key members in different familes of the Tribe, were still concerned about the likely hood that his outrages would become more dangerous the closer he became to the stars.

The vesta family and Zeiks Father, a member of the council at the time, defended the ritual by protection of cultural heritage. One of the founding rules the nine familes agreed upon when they formed the hellgate tribe. It was bitterly accepted, but the other clans hadn't produced a more gifted seer and his talents at the time had already both predicted extinction events and stopped them. This win allowed his mother to continue The ritual but the council later removed his father from his seat. The practice carried on in private, away from Acrix solar and upon his return he was named crown prince of the Vesta family.
Central Pillar:
--His tribe almost destroyed themselves and did destroy their old home during a bloody civil war before his birth. They once lived in a lush forest which is now a snow covered sea of mountains called the Azure alps. Their bloody disputes destroyed the Azure Oasis and triggered a teraforming event that changed a large chunk of forest of resosnresonan into the Azure Alps-claiming millions of lives. Aiden, Zeik’s Great Great grandfather, brought the family back from the brink of certain death by helping the great 13 repel the horsemen's intoxicating Aura. The hellgate tribe at the time were just nine fueding neighbors set for extinction by the horseman, but now live in peace among each other and remain a thriving community even in these troubled times with the return of the Horsemen. Zeik fear his family would recreate such an event if he remained at home and so left. Members of the tribe sometime visit Astral City from time to time,notably members of the Urizen, who make their coin in the Astrals working as forger’s.

Contrast Pillar:
--Zeik Strides to uphold his Tribes responsibility as Guardian of Makaian History and his duty as one of Vescrutias Pillars, he left the tribe to be a wanderer, hoping they would find peace without the fear of his makaian outrages. He wanted to experience what the rest of the world was enduring and use his talents as a Seer to help others- hoping to find an answer to his own problems in helping others. He and his life partners currently lead the Astral City both as refuge and as a group of resistance fighters.

Active Pillar
--Zeik is currently one of the three leaders of the Astral Chaos. He left the drama of his home town behind. Together they stand as an invincible pillar against the horsemen and protecting the nature of life.

Crossing Pillar:
--Zeik's virtuous attitude and unrestrained power has earned him the attention of many. Refugees, warriors, scholars, and citizens of Vescrutia travel far to seek asylum within the protected borders of The Chaos.


Skills
Anthem:
Skill Name:Hellfire,
Skill type:Pyrokinetic Anthem
Skill Hierarchy: LV3
Skill Description: His Hellfire embodies the devourist makaian aura, burning hotter as it consumes matter and naten. Hellfire absorbs naten in the area as it burns, consuming the victim from the inside out. The makaian aura in his flames gives hellfire a will of their own,allowing them to defend and assault with exquisite firecraft.

Skill Name: Makaian Aura
Skill Type: Aura
Skill Hierarchy: Lv.0
Skill Description: An ancestral gift passed down through the Hellgates Vesta family. The Aura is known to take on unique personalities akin to its user and is known to influence strong emotional charges to direct the user towards what will spark its own evolution. Makaian Aura is a devourist presence to foreigner entities and consumes other naten forms with frightening efficiency;but,doesn't harm naten previously acknowledge as non hostile. This Aura when expressed through hellfire or his Flame Aura can drain a person of their naten vui radiation, relative to the distance of the target and the amount of exposure. The higher the heat, the greater the drain.

Skill name:Inherited Mastery
Skill type:passive
Skill Hierarchy: lv0
Skill Description: when a hellgate dies, their children receive their parents karma. This process however is done by will, not by force. Few Hellgate's have, but they could always decline to relinquish their karma to their kin.

Skill Craft: Mudra
Skill type: passive
Skill hierarchy: lv.0
Skill Description: While some mudra involve the entire body, most are performed with the hands and fingers. The frequency released during this process gathers naten within the body that can be used for spellcraft.

Skill name:Spell Craft
Skill type: passive
Skill Hierarchy lv 1
Skill description: His gifts in intuitive understandings of the Arcane have guided his studies, his focus in binding arts and the elements allowing to form new spells from the trying circumstances he constantly finds himself in. These spells always need prep.


Skill name: God Particle
Skill type: Area spell
Skill Hierarchy: lv 2
Skill description: This skill requires Origin vision. While origin vision is active his connection to nature is increased exponentially. This increased sensitivity allows him to use his mudra to directly influence the nature of free particles;coiling them into solid objects and exciting their temperture.


Skill name:Flame Aura
Skill Type: Aura
Skill Hierarchy: Lv.3
Skill Description:a flame aura envelopes his body and acts as a defense against microbes and spores, while also retaining it's sentient hellfire characteristics. The aura itself is made of layers of condensed naten and serves as a medium for Zeik to summon flaming appendages from his Pact beast.

Skill Name: Makai Needles:
Skill Type: Fire Spell
Skill Hierarchy Lv.1 and Lv 2
Skill Description:Flaming splinters or seared shrapnel forged from particles in the air. Can control needles with intent up to 30 meters with Origin vision active.

Skill Name:Execution
Skill Type: Light Spell
Skill:Hierarchy Lv. 2
Skill Description:Unleashes a devastating beam of super-heated light from his hands or eyes. The beam uses makaian aura and thus imposes a naten drain.
Dice Buff:Staggering presence : Roll 1 extra die when rolling on defense.

Skill name:Ruination
Skill type: Spatial
Skill Hierarchy: lv.1
Skill Description: A complex spell that opens a portal into space leading to a horrifying creature whose sheer size generates its own gravitational pull. Requires 3 turns of preparation

Skill Name: Pentagram
Skill Type: Mystic Circle/ Seal
Skill Hierarchy: Lv.0 and lv 1
Skill Description Zeik can cast a variety of spells using his mystic circles. The spells can range from binding seals, summoning spells and protective barriers.
•••Barriers made by a Pentagram charge will roll +1 Die.
•••Binding Spells can silence naten charge or Restrict movement for 1 turn on succesful rolls.

(Test Skill: new dice and class patch 12.23.23)
Skill name: God finger
Skill type: Dynamic
Skill Hierarchy: lv. 3
Skill Description: The combined efforts of origin vision and zero shift allow for a precise and lethal execution of a nigh unpredictable strike.
Range:max length '15 'meters.
Origin vision:(Dexterity and Intelligence boost)
Zeroshift:+ (Agility and dexterity boost)
Isle Bonus: Critical touch: +2 on die where you won by two points
(Test Skill: new dice and class patch12.23.23)



Runic Arts
Runes:A rune is a focal point for energy, sometimes draw or crafted into a physical object. Runes are created with the intent and will to serve a unique purpose. Each rune has one classifying word, but a near infinite amount of applications. Each Member of the Hellgate tribe has a birthmark on their body , this birthmark slowly forms into the bearer's Birth Rune.


Skill Name: Boundless Motion
Skill Type: Makaian Rune
Skill Hierarchy: Lv. 1
Skill Description: This rune allows him to contract space in front of him and expand space behind him allowing him to travel at incredible speeds in short burst called Zero shift. This skill can be triggered instantly if Origin Vision was active the previous turn.

Skill Name: Communication
Skill Type: Rune
Skill Hierarchy: Lv.3
Skill description: The first rune the elder caster learned on his own. This rune at the level it is understood now, allows him to openly commune in a variety of languages. At younger levels of this rune, communication would only allow the user to hear in a native tongue; but, as is, Zeik can both hear and share in any language known to him. While also increasing his ability to decode language never experienced.

Skill name:Protection
Skill type: rune
Skill hierarchy lv.1
Skill Description: A sigil that once charged can be used to subvert psychic and demonic possession.


Skill Name: Origin Vision
Skill Type: Birth Rune
Skill Hierarchy: Lv.3
Skill Description: Origin Vision harmonizes and heightens his senses while also specifically increasing his perception of wavelengths. While active his entire body becomes hyper sensitive and connected to the fabric that binds the universe. He can interpret frequencies released from all creatures if they're within his radius.

Dice Buff:Keen Sense:+1 Die on attack and defense rolls.

The combat range of Origin vision can be increased to the maximum of 30meters; but, a standard range of visions 15 meters in diameter. This range can

Skill Name: Origin Range
Skill Type: Birth Rune
Skill Hierarchy: Lv. 2
Skill Description: Zeik's expansive vision can be troublesome to manage, seeing further often creates a blind spot. To prevent this, Zeik has a heightened area of sight closer to his body. The 5m closest to him are very sensitive area. Lethal assault directed in this area of his body is subject to near instantaneous assault of Hellfire or sudden flares of phenomenal heat. This range is sensory adept, locating particles or hostel forms of matter.
Everything posted by this account is official property of ©Vescrutia2018, no reproduction, or reposting of this content identical to or closely resembling is allowed.

User avatar
Zeik
King of Chaos
Posts: 169
Joined: Thu Sep 27, 2018 10:10 pm

Re: The Cursed Flame: Zeik Hellgate

Post by Zeik »

Name: Zeik Hellgate
Age:6664
Hair color:Black tightly coiled hair
Eye color:Brown
height:6’0
Unique marks
-Runic engraving cover his cinnamon-brown skin body. Thick bushy dreads drape in a ponytail over his shoulders, while the tips of his dreads are bright blue. His face is soft reflecting his careful and warm demeanor while his eyes are sharp.

Family Members: Kurai (Wife) Merida (wife) Nagase (Daughter) Azazel (son)

Order: Human

History
Family History:Zeik belongs to a clan that has lived in the Acrix desert, a massive desert that spans several countries, for millenniums. They are called the Hellgates, a name chosen by the first nine tribal leaders of the clan, known as the First Kings. Hellgates, natives of the land of Chaos, have dominated the country since their arrival countless moons ago. With the awe-inspiring might of their combined Anthems, coupled with their nigh endless supply of resources from the collaborate effort of the Horus and Tyre Tribes, they have remained an immovable pillar in the Acrix's economy. Despite their strength and resources, the effect the Hellgates have had on the desert has been mostly positive for the neighboring settlement's, both elven and human alike.

The nine families have their own culture, mannerism, practice's and roles within their community and for the most part they exist harmoniously. They share a drive for knowledge about the Arcane and the connection between life and The Expanse(Outer space), The Unseen and a fortitude for combat. Their cultural emergence is dated back the middle of the Second turn but they have only existed in the Acrix desert since the collapse of the Azure Oasis nearly 6000+ years ago.

Personal History: As a child his talents as a seer developed early in life and his Clan relied heavily on his intuitive understanding of his Visions. The Family had suffered a great loss during his early years and the results were as catastrophic to the families as it was to the land. The Azure Oasis was a coveted resources in the Land of chaos, a country that sat in the center the Mu continent. Continued wars for ownership destroyed the Oasis and terraformed the Land, creating the High peeks and massive ranges of the Alps of chaos as well Altering the Forest of Resonance. This event forced the survivors to find a new home, a difficult task for such a large family. Zeik's peerless vision of future dangers gave the family the edge in their travels. His grandmother, a powerful and feared practitioner of Helgahn Vudao in her youth, studied both his talents in the arcane and his connection to life-tutoring him vigorously on the latter. She found that his gifts in foresight and spellcraft were directly connected to something otherworld within him, a furoic and wrathful source. During times of great duress he tended to lose control of himself and experience bouts of inconsolable outrage. A condition that gave him the title "Cursed Flame" During his outrage his body would be covered in a black Aura, which seemed to bolster his combat efficiency , creating an monster that was only contested by the crowns at the time. Each time his black Aura would emerge the crowns would be forced to fight in a dangerous high stakes game of exhausting the young Hellgates naten, which was the only way to dispell the black flames at the time. His mood swings were becoming more frequent the further they got from their Homeland in the Land of Chaos and civil unrest set in quickly in the hearts of the war torn hellgate's over what to do with Zeik. They were once great and wealthy warriors, now refuges, desperately searching for a new home and with an unpredictable child whose outburst where no longer preventing calamity, but causing them. Yet before Zeiks temper could sully the relationship with the people who'd grown to adore him, the tribe found the The Primordial Scholars Azimuth and Sirius near the Acrix desert. It was here they assured everyone that Zeiks outrages wouldn't occur after his coronation with the Sister stars Solara and Kyrin. A statement that had a polarizing response between the nine tribes. .

The crowns at the time didnt trust the word of the Scholars alone, they had never met them;but, the people demanded they concede and give it time. During that time the Primordial Scholars shared with the tribe their knowledge of Aura, and the spiritual nature of DNA. While his mother , grandmother and other members of the Vesta Tribe prepped for the ceremony. Vescrutias binary star system, something that held great cultural significance to the members of the Vesta tribe, believed that their Anthem's were an extension of the binary star system. One star gave them the gift of Pyrokinesis, while the other star was responsible for the unique trait of their flames.

This Solar Coronation, a religious ceremony were hellgates bind with the sun, was something vesta adolescence experience at their threshold from childhood to adulthood. It was believed that the twin stars would help guide and balance their flames. However key members in different families of the Clan, were still concerned about the likely hood that his outrages would become more powerful after the Solar coronation.

The vesta family and Zeiks Father, a member of the Political council at the time, defended the ritual by protection of cultural heritage. One of the founding rules the nine families agreed upon when they formed the Hellgate Clan, a law that was intended to protect the individual culture and identity of the different tribes and families. It was bitterly accepted. This win allowed his mother to continue The ritual but the council later removed his father from his seat.

Pillar of Protection:
--Zeik, nearly 6666 years old, has lived a full life and made many a enemies and allies across his journey. He is the current crown of the Vesta Tribe, however he spends his time in hiding from the Acrix desert he once called home. His reasoning has been short of word and his mind as been completely absorbed in his work- facing the The Apocalypse with ready hands and courageous spirit. He dwells within the ancestral homeland of the Hellgates, the recently terraformed forest that rest within the land of chaos. The forest, imbued with an incredible high potency of naten keeps his home secret, detouring anyone of ill will or intent and sending them to their doom. He is accompanied by his immediate family; his wives and children. Here they protect the refuges of war and violence who were led here by the sentient forest of resonance. Together they govern the elusive and protected Astral city and oversee the development of the recently built academy of the arcane- Ars Haven.

Pillar of Reflection:
--It may have been thousands of years ago since he couldnt control his outrage and was almost consumed by the black aura, he still haunted by his behavior and the choices he can't undo. These events have shaped him into the man he is today, stoic and emotionless. Overly accepting of the sins of other people's past and dedicated to removing those who use their power to oppress others. Before seeking solace in his families ancestral homeland, during his time as crown he used the pharaonic power of his anthem and his gifts as a seer to bring peace and prosperity to the desert and the surrounding countries that border the land.



Pillar Illumination:
--Zeik's virtuous attitude and unrestrained power has earned him the attention of many. Refugees, warriors, scholars, and citizens of Vescrutia travel far to seek asylum within the protected borders of Astral city. He fights now to prepare as many as he can for the approaching calamity between vescrutia and the horsemen.

Anthem
Anthem Name:Hellfire,
Anthem type:Pyrokinetic Anthem
Anthem Class: Bea
Skill Description: Hellfire is respected far and wide for its unpredictability. With each member of the Vesta tribe having a different ‘perk,’ added to their flame. Zeiks flames burn Naten by way of radiation and that Naten is consumed, fueling both his flames and his Naten reservoir. This makes long drawn out battles against him unfavorable to his opponent. The greater the intensity of his flames, the larger and faster the AOE draining effect works. As well as being the Devouring Cursed flame, his Hellfire possesses a sentient quality. Responding to danger without his command. A very unusual quality to his Anthem as it's not observed in any other Vesta member in over 12000 years, double Zeiks current age.

Traits

Trait name:Ifrits Guidance
Trait type: Vesta trait
Trait description: Superior fire resistance renders Vesta nearly unphased by heat/fire, allowing them to fashion a fighting style around engulfed hands, feet and in rare cases their entire body.

Trait name Azimuth’s Fortune
Trait type:Primordial Scholar Trait
Trait description:Hellgates are extremely long lived, a feat their tribe shares across the nine major tribes;but, that regenerative vitality was greatly increased after the Hellgates came into contact with the Primordial Scholar-Azimuth

Trait name:Inherited Mastery
Trait type:Hellgate Trait
Trait Description: Hellgates pass on their Aptitude and knowledge seamlessly to their children. Making it easier for their descendants to learn their parents' Arbiters, fields of study and traits.

Trait Name:Fist of the Twin Star
Trait type:Vesta Faction
Trait description: Vesta's use a mixed martial art that is compared to a direct assault fighting style that focuses on defending and attacking simultaneously, a seamless mix of soft and hard styles. Due to the sheer difficulty of mastering safely expelling flames from their hands and feet, Vesta youth often train near large bodies of water, in case their fire gets out of control. Once properly trained fighters use expelled flames from their feet to maintain flight or increase their speed, while engulfing their hands in fire to maximize close range destructive force- A feat only obtainable from their natural fire/ heat resistance.

Trait Name:Vesta Pyrogenesis
Trait type:Vesta Pyro kinesis
Trait description: Vesta are known for their anthem, but their mastery over fire as a whole is often overlooked. They're capable of asserting dominance over flames that aren't controlled by another person's Naten as well as conjuring flames(that aren't hellfire,) with just Naten alone. Skipping the need for a chemical reaction and accumulating flames on any part of their body and in some cases in other objects with no need for Ava.

Trait Name:Obius Paryi
Trait Type:Obius Iaijutsu
Trait description: ”Paryi’s a traditional Obius ,defensive, sword style that focuses on responding to surprise attacks with a rapid unsheathing and resheathing of the blade. Mostly a dead sword style among the tribe, but due to its cultural significance it's preserved by extending the art to ‘outsiders.’ Paryi: Uses a special scabbard to accelerate the unsheathing of their Katana, increasing the destructive force of their strike, but posing a great danger to the inexperienced. The weapon itself, like all their weapons, are made with a rare ore the Tyre tribe found on a meteorite. This ore requires intense heat and pressure not naturally observed on the planet in order to render a blade- making their weapons prized armaments. with unique properties to their weapons including; resistance to heat,The combined power of their Katana and scabbard allow the blade to parry and often shatter other blades on contact.

Trait Name:Helgahn Vudao Runic Sorcery
Trait Type: Helgahn Vudao
Trait Description: Runes are an ancient form of sorcery on vescrutia, consecrating a single directive into an object, or engraving. Hellgate runes, with the help of Urizen, have evolved over the centuries of their study. Once a practitioner has mastered the tracing of their rune, they will engrave said rune onto their skin. This is dangerous at low skill levels as improper placement of the rune or its tracing can be disastrous if not fatal

Trait Name: Helgahn Vudao Mudra
Trait Type: Ava
Trait Description: While some Helgahn mudra involve the entire body, most are performed with the hands and fingers. The frequency released during this process cultivates naten within the body, so that it can be used for spellcraft.

Trait Name:Helgahn Vudao
Trait Type:Hellgate Sorcery
Trait Description: Helgahn Vodun is a syncretism of over 14 different tribes, including the current nine tribes that carry the name Hellgate. This arte form has been practiced for over 40000 thousand years, making it the oldest art of war the hellgates have.

Possessing a strong connection to the unseen, completing the rites of the coven, mastering the Helgahn Specific mudra to cultivate a specific mixture of Naten and mana allow practitioners of the artes access to all manners of Arcane Spell Craft:Runic, Ritual, Elemental, and in some extreme cases- Celestial,

Zeik has inherited the mastery of his grandmother from his mother, both were long time students of Helgahn Vodao, much like their forebears. This makes for a very adept caster, allowing him to master the language of Helgahn spellcraft and become a peerless practitioner of Runic and Ritual artes of Helgahn Vudao. At extremely high levels of Helgahn Vudao proficiency caster are capable of cultivating new spells in the heart of the battle, These spells are always Cea or higher cast time. The probability of these spur of the moments spells being duds are just as high as them being grand. Making the first use of the spell a total wild card and unlike its subsequent uses.

Arbiter’s

Arbiter Name:Auramancery
Arbiter Type:Vesta-Hellgate Sorcery
Arbiter Class: Cea
Arbiter Description: An ancestral gift passed down through the Hellgates, but most notably, the Vesta family. The Aura is known to take on a color akin to its user personality and is known to be influenced by strong emotional charges to direct the user towards what will spark its own evolution.
Vesta Auramancery always has a heat/flame element to their Aura. This is not observed by the other 8 tribes.

Arbiter Name:Cursed Flame
Arbiter type: Auramancery
Arbiter Class:Cea
Arbiter description:Zeiks Aura, unlike most Vesta, retains the devouring presence of his hellfire, which consumes other naten forms with frightening efficiency. The color of his Aura is relative to his mood, lighter colors reflect a softer, more controlled mindset. While darker colors retain higher heat index and always reflect a greater sense of anger and danger. This Aura , when dark red or black, is called the cursed flame, as it's draining effects lose the ability to be controlled by him. It can drain a person of their naten via radiation, relative to the distance of the target and the amount of exposure, while also subjecting them to a sinister and often described demonic presence. The higher the heat, the greater the drain. The Aura protects his body from some physical harm and acts as a defense against microbes/ spores. The aura itself is made of layers of condensed naten and serves as a medium for Zeik to cast other spells


Arbiter Name:Yahwehkian’s Influence
Arbiter Type: Area spell
Arbiter Class: bea
Arbiter Description: This skill requires Origin vision. While origin vision is active his connection to the world around him is increased exponentially, allowing him to interact with the world on an atomic level. This increased sensitivity allows him to use his mudra to directly influence the nature of free particles;coiling them into solid objects and exciting their temperature.

Arbiter Name: Xercian Shrapnel
Arbiter Type: Helgahn Vudao
Arbiter Class: Bea
Arbiter Description:Flaming matter sharpened into red-hot Shrapnel. The matter is created by compiling loose particles in the air. Zeik can control the shrapnel with intent up to 30 meters while Origin vision is active.

Arbiter Name:Execution
Arbiter Type: Helgahn Vudao
Arbiter Class: Cea(Hands) Bea(eyes)
Arbiter Description:Unleashes a devastating beam of superheated light from his hands or eyes, less powerful when fired from eyes. The beam uses Naten cultivated from the Helgahn artes,making it incredibly destructive to both physical and non physical matter.
Dice Buff:Staggering presence : Roll 1 extra die when rolling on defense.

Arbiter name: Beast of The Iridus Void
Arbiter Type: Helgahn Vudao
Arbiter Class: Dea
Arbiter Description: A complex spell that opens a portal into space leading to a horrifying creature whose sheer size generates its own gravitational pull. Requires 3 turns of preparation

Arbiter Name: Razgrizs’ Arcane Glyph (Pentagram)
Arbiter Type: Helgahn Vudao Arcane Glyph
Arbiter Class: Bea
Arbiter Description Zeik can cast a variety of Arbiters, without performing their needed Ava, after casting this pentagram. On top of shorting spell releases time, this circle amplifies other Vudao core principles, making ‘silence,’ spells longer, or destructive skills hit harder. The elements that this circle consists of make it an extremely difficult circle to cast successfully, Zeik being its first wielder in centuries. Even succeeding at casting this glyph won't mitigate the immense drain on ones Naten.
+Increased Cast Speed
+Binding Spells can silence naten charge or Restrict movement for 1 turn on successful rolls.
+Destructive Spells fired from pentagram roll with a plus 2 added to its lowest die

Arbiter name: God finger
Arbiter class: Cea
Arbiter Description: The combined efforts of origin vision and zero shift allow for a precise and lethal execution of a nigh unpredictable strike.
Origin vision:
Zeroshift:


Arbiter Name: Boundless Motion (Zero Shift)
Arbiter Type: Rune
Arbiter Class: Cea
Arbiter Description: This rune allows him to contract space in front of him and expand space behind him allowing him to travel at incredible speeds in short burst called Zero shift. This skill can be triggered instantly if Origin Vision was active the previous turn.

Arbiter Name: Communication
Arbiter Type: Rune
Arbiter Class: Cea
Arbiter description: The first rune the elder caster learned on his own. This rune at the level it is understood now, allows him to openly commune in a variety of languages. At younger levels of this rune, communication would only allow the user to hear in a native tongue; but, as is, Zeik can both hear and share in any language known to him. While also increasing his ability to decode language never experienced.

Arbiter name:Vorim’s Haze
Arbiter type: rune
Arbiter Class: Bea
Arbiter Description: A sigil that once charged can be used to subvert psychic and demonic possession by creating a barrier between the Caster and the Unseen. Greatly hinders the caster own psychic abilities while using this Rune. Prolonged use of this room causes the caster confusion.

Arbiter Name: Origin Vision
Arbiter Type: Birth Rune
Arbiter Class: Cea
Arbiter Description: Origin Vision harmonizes and heightens Zeiks senses while also specifically increasing his perception of wavelengths. The sheer volume of information Zeik has to process causes delirium under prolonged use. While active his entire body is hypersensitive, causing a sense of oneness, a sensation of connection to the fabric that binds the universe. He can interpret frequencies released from all creatures if they're within his radius. The combat range of Origin vision is vast, but its most effective long range is 45meters; but, a has a heightened sensitivity between 1-10 meters.

Arbiter Name: Origin Range
Arbiter Type: Birth Rune
Arbiter Class : Cea
Arbiter Description: Zeik's expansive vision can be troublesome to manage, seeing further often creates a blind spot. To prevent this, Zeik has a heightened area of sight closer to his body. The 5m closest to him is a very sensitive area. Lethal assault directed in this area of his body is subject to near instantaneous assault of Hellfire or sudden flares of phenomenal heat. This range is sensory adept, locating particles or hostel forms of matter.
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