Arbiters: The Fundamentals
Posted: Thu Nov 19, 2020 11:05 am
Arbiters are the other driving force behind your characters, the heart of much of the action you’ll carry out against your fellow characters. They’’re the complementing forces to your Traits that can augment the ebb and flow of combat and challenges, crafted by your character’s background and experiences. Arbiters can be either physical or supernatural and cost one action in an individual post and can be of one of four classes, with specific properties associated with each. Their individual anatomy looks like this:
Name: Your arbiter’s given name
Class: Ava, Bea, Cea, or Dea
Cost: Total cost of Pool to use that technique
(Note, the Class and Cost of the Arbiter are inexorably linked and will be explained more below.)
Type (Optional): The associated Anthem, or Trait connected to this Arbiter. For some, helps ground the Arbiter in their characters' narrative
Prep (Optional): Some Arbiters will require the preparation of Naten in the way of certain Ava or activation of certain Dea skills to use
Effects (Optional, read more below.): The Arbiter’s applied effects. Each effect that can be applied adds +1 to the total Cost of the Arbiter
Ava Class
These techniques represent foundational knowledge of being able to utilize Naten. Ava class Arbiters allow your character draw upon a deeper well of Naten to perform a task. Any form of hand seals, magic circles, runes, or special triggers necessary to do another technique in your arsenal falls into this category.
Ava must be used as preparation for Bea, Cea, and Dea techniques, costing only an action on your post and they add +1 to your Pool each time they are used.
Bea Class
These techniques are used with intent from the user. Arbiters in this class can be used freely in combat and only need the corresponding amount of Pool to activate.
Bea Class Arbiters have a minimum Cost of 2 Pool.
Cea Class
These are techniques that are a step beyond Bea Class, typically a beefy, souped up, specialized version of Bea Class Arbiters.
Cea Class Arbiters have a minimum Cost of 3 Pool.
Dea Class
These techniques, once activated, are in use continuously. Techniques like areas of effect, summons, and transformations fall into this class. Dea skills are also special in that they can be used as conditions for more complex skills, similar to the way that Ava class Arbiters work.
Dea Class Arbiters have a minimum Cost of 3 Pool, and consume 1 Pool per user turn they are active
For examples of how to build your skills, check out these characters:
Zero Venkage
Ovan Hellgate
Kilik
Name: Your arbiter’s given name
Class: Ava, Bea, Cea, or Dea
Cost: Total cost of Pool to use that technique
(Note, the Class and Cost of the Arbiter are inexorably linked and will be explained more below.)
Type (Optional): The associated Anthem, or Trait connected to this Arbiter. For some, helps ground the Arbiter in their characters' narrative
Prep (Optional): Some Arbiters will require the preparation of Naten in the way of certain Ava or activation of certain Dea skills to use
Effects (Optional, read more below.): The Arbiter’s applied effects. Each effect that can be applied adds +1 to the total Cost of the Arbiter
Arbiters all cost one action per post, and roll an Arbiter Die when invoked. You can read more about Actions here.
Ava Class
These techniques represent foundational knowledge of being able to utilize Naten. Ava class Arbiters allow your character draw upon a deeper well of Naten to perform a task. Any form of hand seals, magic circles, runes, or special triggers necessary to do another technique in your arsenal falls into this category.
Ava must be used as preparation for Bea, Cea, and Dea techniques, costing only an action on your post and they add +1 to your Pool each time they are used.
Bea Class
These techniques are used with intent from the user. Arbiters in this class can be used freely in combat and only need the corresponding amount of Pool to activate.
Bea Class Arbiters have a minimum Cost of 2 Pool.
Cea Class
These are techniques that are a step beyond Bea Class, typically a beefy, souped up, specialized version of Bea Class Arbiters.
Cea Class Arbiters have a minimum Cost of 3 Pool.
Dea Class
These techniques, once activated, are in use continuously. Techniques like areas of effect, summons, and transformations fall into this class. Dea skills are also special in that they can be used as conditions for more complex skills, similar to the way that Ava class Arbiters work.
Dea Class Arbiters have a minimum Cost of 3 Pool, and consume 1 Pool per user turn they are active
For examples of how to build your skills, check out these characters:
Zero Venkage
Ovan Hellgate
Kilik