Advocatin a Roadmap
Posted: Fri Jul 21, 2023 1:48 am
The people of Vescrutia are active, forward thinkers with a lot of reasons to get up and go. Often times, they set out with an idea in mind and a destination and plan on making up the rest along the way. That’s a perfectly fine way to RP with yourself or even others. But for those who want to add a little pizzazz to their adventure, we introduce to you our Roadmap.
Roadmaps are essentially a start point, end point, and pertinent, pivotal, points in between that can change the flow of narrative on an adventure. Roadmaps in this form are not absolutely necessary to request someone to roleplay with you, but they are a utility set up to make planning adventures easier. They can be thought of as character sheets for your adventure where pillars are the characteristics of the campaign.
This will be a 2-3 part story event. (Base upon post and number of posters)
Lore Primer -Vescrutia Royals Arc-The Vescrutian Royals Arc will give a chance to showcase the Planet and it's territories with a blend of culture . It focus on the Alliance between the characters who deem themselves royals and fort runners of the planet. The Ushering era of new Kingship is changing hands with the third turn approaching. The changing of minds coming together to meet and greet at a familiar face or two wouldn't drowse the evening. However the royals will face what it means to be a King of Kin, The Denki are visting this YEar as The Kingdom is Changing hands to The Next Queen and King. They are face with many hardships this time around and secrets of their King may be in the air and trust in the very lands they protect are talking. However they all really just want peace amongst each other. They hold a peace conference and the now leading chairs of the lands meet to discuss how to maintain the peace the have enjoyed all these years.
Primary Objective -You will begin on the Airship used to Escort the Young Royals to the Peace conference. The Ship will go down from the Second Location. Story will be built in Location 1.
Rescue- Several Royal children will be kidnapped and will need to be rescued. in order to continue to the conference we must rescue them.
Survive-We will be on an Island between Lo's one and two. This island is essentially in ruins and full of dangerous shadow creatures called Orlinru. So nights are filled with terrors.
Op Level - None
Location - There will be three locations. Valdoran
Ashmerin
Junipher
Faces - Nazuma
Daitsuya
Rossern
Foes - Halgous Polarizker
Factions - Dekheim Kingdom-The Kingdom that is againgst the Allies of vescrutia. doesn't believe in their peacr. wants chaos and to return vescrutia to its olden days.
Places - Dining halls, banquet rooms bathrooms,open areas battlefields caverns ruins halls etc place yourself in the story.
Party - open
Extra Bits - Only thing I ask is that we acknowledge everyone's kingdoms royals status and that no one actually sees anyones kingdom better than the next one we are all here to have fun. Feel free to mention anyparts of your own characters Kingdom and the Land in which they are from lets paint a great visual of the planet. The theme or time of this is kinda what you make it we will have mix of different looking cities, towns, and islands. C
Roadmaps are essentially a start point, end point, and pertinent, pivotal, points in between that can change the flow of narrative on an adventure. Roadmaps in this form are not absolutely necessary to request someone to roleplay with you, but they are a utility set up to make planning adventures easier. They can be thought of as character sheets for your adventure where pillars are the characteristics of the campaign.
This will be a 2-3 part story event. (Base upon post and number of posters)
Lore Primer -Vescrutia Royals Arc-The Vescrutian Royals Arc will give a chance to showcase the Planet and it's territories with a blend of culture . It focus on the Alliance between the characters who deem themselves royals and fort runners of the planet. The Ushering era of new Kingship is changing hands with the third turn approaching. The changing of minds coming together to meet and greet at a familiar face or two wouldn't drowse the evening. However the royals will face what it means to be a King of Kin, The Denki are visting this YEar as The Kingdom is Changing hands to The Next Queen and King. They are face with many hardships this time around and secrets of their King may be in the air and trust in the very lands they protect are talking. However they all really just want peace amongst each other. They hold a peace conference and the now leading chairs of the lands meet to discuss how to maintain the peace the have enjoyed all these years.
Primary Objective -You will begin on the Airship used to Escort the Young Royals to the Peace conference. The Ship will go down from the Second Location. Story will be built in Location 1.
Rescue- Several Royal children will be kidnapped and will need to be rescued. in order to continue to the conference we must rescue them.
Survive-We will be on an Island between Lo's one and two. This island is essentially in ruins and full of dangerous shadow creatures called Orlinru. So nights are filled with terrors.
Op Level - None
Location - There will be three locations. Valdoran
Ashmerin
Junipher
Faces - Nazuma
Daitsuya
Rossern
Foes - Halgous Polarizker
Factions - Dekheim Kingdom-The Kingdom that is againgst the Allies of vescrutia. doesn't believe in their peacr. wants chaos and to return vescrutia to its olden days.
Places - Dining halls, banquet rooms bathrooms,open areas battlefields caverns ruins halls etc place yourself in the story.
Party - open
Extra Bits - Only thing I ask is that we acknowledge everyone's kingdoms royals status and that no one actually sees anyones kingdom better than the next one we are all here to have fun. Feel free to mention anyparts of your own characters Kingdom and the Land in which they are from lets paint a great visual of the planet. The theme or time of this is kinda what you make it we will have mix of different looking cities, towns, and islands. C