Noviscara; The Crimson Plane[END}
Posted: Tue Aug 05, 2025 12:56 pm
Noviscara, The Crimson Plane: A Realm Made Flesh
Noviscara is not a world in the conventional sense; it is a meticulously crafted demi-plane, a living testament to the Fel Sovereign's ambition and the perverse devotion of its followers. It exists as a festering wound in the fabric of the cosmos, a place where the laws of nature have been rewritten with blood and pain. To an outsider, stepping into Noviscara is to step into a masterpiece of cosmic horror, a realm where every element is designed to oppress, corrupt, and serve a singular, malevolent purpose.
The Sanguine Veil: The Sky and Its Star
The first and most overwhelming feature of Noviscara is its sky. It is not merely red; it is the color of a fresh wound, a pulsating, visceral crimson that seems to breathe. This light emanates from a single, bloated star named Maladictum. It is no ordinary sun. Maladictum hangs eternally at a twilight position, never rising, never setting, casting the entire realm in a perpetual, bloody dusk.
The light it casts is thick and viscous, making the very air feel heavy and cloying. Shadows are not simply black but a deep, bruised purple, stretching long and distorted as if they are physical things, grasping and hungry. There are no clouds of water vapor. Instead, slow, drifting veils of gaseous ichor traverse the upper atmosphere—the vaporized sorrows and fears of countless sacrificed souls. At times, these "clouds" will weep, not rain, but a slow, oily black dew that stains whatever it touches with an iridescent sheen of despair. Orbiting Maladictum are not moons, but seven shattered shards of a dead world, each one catching the star’s light like chips of obsidian reflecting a pyre.
The Bleeding Earth: Landscape and Topography
The very ground of Noviscara is corrupted. The soil is a rich, crimson-black loam, metallic and sharp on the tongue, saturated with aeons of shed blood and distilled suffering. It is unnaturally fertile, but what it grows is a perversion of life.
The Obsidian Peaks: The mountains that ring the central plains are jagged, serrated spires of black volcanic glass. They are not inert stone; they seem to have been violently pushed up from the planet's core. From deep fissures in their sides, slow, sluggish rivers of what looks like black tar weep down their faces—a substance known as Lethe-Tar, the condensed regret of forgotten deities. These mountains groan and shift, not from tectonic pressure, but as if in a constant, pained slumber.
The Rivers of Vitae: There is no water in Noviscara. Instead, great, slow-moving rivers of a dark, near-black fluid snake across the landscape. This is Vitae, the lifeblood of the plane itself. It flows not from a source but seems to well up from the ground, carrying with it the psychic energy of the realm. It smells of ozone and rust, and its banks are lined not with soil, but with a pale, bone-like sand composed of the calcified grief of mortals. To touch the Vitae is to feel a thousand lifetimes of agony wash over your soul.
The Glass Plains of Sorrow: Between the mountain ranges and the central citadel lie vast plains of razor-sharp, red-black glass. These were formed by ancient celestial lightning strikes that superheated the blood-soaked earth, fusing it into a glittering, treacherous expanse. Crossing these plains is a death sentence for the unprepared, as the winds that howl across them, known as the Wails of the Enthralled, can pick up shards of this glass and turn them into a storm of cutting razors.
The Citadel of Oracles and The Seven Spires
At the very heart of Noviscara, where the Rivers of Vitae converge, sits the sprawling citadel of the Red Oracles, a metropolis built around its seven divine pillars.
The Seven Spires, the Pillars of Damnation, are the most sacred and terrible structures on the plane. They are the "Pillars" of the prophecy. They were not built, but grown from the realm's core, each one a monument to one of the seven founding Vampire Lords who first pledged their souls to the Fel Sovereign. They are composed of a living, ebon material that resembles obsidian but heals from damage and hums with a palpable, low-frequency energy.
Each spire is an architectural nightmare, a fusion of Gothic grandeur and biomechanical horror. Their design defies Euclidean geometry, with buttresses that curve into ribcages and spires that terminate in needle-sharp talons. Intricate carvings writhe across their surfaces, depicting not holy scenes, but the tenets of the Fel Sovereign: the beauty of subjugation, the divinity of pain, the ecstasy of absolute power.
The "gargoyles" are not stone but the petrified, screaming forms of heroes and champions from conquered worlds, forever bound to watch over their destroyer's sanctum. The stained-glass windows, illuminated from within by soul-fire, depict constellations of madness and prophesied genocides.
These spires act as colossal tuning forks, channeling the psychic anguish and devotional energy of the entire realm. They collect this power, refining it before beaming it as a concentrated stream of will towards the Nether, weakening the cosmic chains that imprison their lord.
The Perverse Garden: Flora and Fauna
Life, in its twisted way, thrives here.
Flora: Groves of Scar Arbor with bark like rusted metal and leaves like sharpened blades grow near the Vitae rivers. Fields of Corpse-Orchids, flowers the color of bruised flesh, bloom only when nourished by fresh death, releasing a cloyingly sweet perfume of decay. The most prized plant is the Oracle's Tear, a crystalline lotus that grows only where a Red Oracle has achieved a state of pure, murderous enlightenment. Its petals, when consumed, grant visions torn directly from the Fell Sovereign's mind. A maddening divinity.
The Atmosphere of Malevolence
To exist on Noviscara is to be under constant sensory and psychic assault. The air is thick with the coppery tang of old blood, the rotten-sweet scent of the Corpse-Orchids, and the sharp, electric smell of raw power. The constant sound is a low, thrumming hum—the song of the Seven Spires—overlaid with the distant, whispered prayers of the cultists and the chittering of unseen things in the shadows.
Most profoundly, there is the psychic pressure. It's a constant, crushing weight on the soul, a force that erodes hope, amplifies fear, and twists love into obsession. It is the ambient will of the Fell Sovereign, leaking through the veil, reminding all who reside here that they are but instruments in a symphony of damnation, living and breathing within a realm that is both a prison for their enemies and the very key to their dark lord's ascension.
Noviscara is not a world in the conventional sense; it is a meticulously crafted demi-plane, a living testament to the Fel Sovereign's ambition and the perverse devotion of its followers. It exists as a festering wound in the fabric of the cosmos, a place where the laws of nature have been rewritten with blood and pain. To an outsider, stepping into Noviscara is to step into a masterpiece of cosmic horror, a realm where every element is designed to oppress, corrupt, and serve a singular, malevolent purpose.
The Sanguine Veil: The Sky and Its Star
The first and most overwhelming feature of Noviscara is its sky. It is not merely red; it is the color of a fresh wound, a pulsating, visceral crimson that seems to breathe. This light emanates from a single, bloated star named Maladictum. It is no ordinary sun. Maladictum hangs eternally at a twilight position, never rising, never setting, casting the entire realm in a perpetual, bloody dusk.
The light it casts is thick and viscous, making the very air feel heavy and cloying. Shadows are not simply black but a deep, bruised purple, stretching long and distorted as if they are physical things, grasping and hungry. There are no clouds of water vapor. Instead, slow, drifting veils of gaseous ichor traverse the upper atmosphere—the vaporized sorrows and fears of countless sacrificed souls. At times, these "clouds" will weep, not rain, but a slow, oily black dew that stains whatever it touches with an iridescent sheen of despair. Orbiting Maladictum are not moons, but seven shattered shards of a dead world, each one catching the star’s light like chips of obsidian reflecting a pyre.
The Bleeding Earth: Landscape and Topography
The very ground of Noviscara is corrupted. The soil is a rich, crimson-black loam, metallic and sharp on the tongue, saturated with aeons of shed blood and distilled suffering. It is unnaturally fertile, but what it grows is a perversion of life.
The Obsidian Peaks: The mountains that ring the central plains are jagged, serrated spires of black volcanic glass. They are not inert stone; they seem to have been violently pushed up from the planet's core. From deep fissures in their sides, slow, sluggish rivers of what looks like black tar weep down their faces—a substance known as Lethe-Tar, the condensed regret of forgotten deities. These mountains groan and shift, not from tectonic pressure, but as if in a constant, pained slumber.
The Rivers of Vitae: There is no water in Noviscara. Instead, great, slow-moving rivers of a dark, near-black fluid snake across the landscape. This is Vitae, the lifeblood of the plane itself. It flows not from a source but seems to well up from the ground, carrying with it the psychic energy of the realm. It smells of ozone and rust, and its banks are lined not with soil, but with a pale, bone-like sand composed of the calcified grief of mortals. To touch the Vitae is to feel a thousand lifetimes of agony wash over your soul.
The Glass Plains of Sorrow: Between the mountain ranges and the central citadel lie vast plains of razor-sharp, red-black glass. These were formed by ancient celestial lightning strikes that superheated the blood-soaked earth, fusing it into a glittering, treacherous expanse. Crossing these plains is a death sentence for the unprepared, as the winds that howl across them, known as the Wails of the Enthralled, can pick up shards of this glass and turn them into a storm of cutting razors.
The Citadel of Oracles and The Seven Spires
At the very heart of Noviscara, where the Rivers of Vitae converge, sits the sprawling citadel of the Red Oracles, a metropolis built around its seven divine pillars.
The Seven Spires, the Pillars of Damnation, are the most sacred and terrible structures on the plane. They are the "Pillars" of the prophecy. They were not built, but grown from the realm's core, each one a monument to one of the seven founding Vampire Lords who first pledged their souls to the Fel Sovereign. They are composed of a living, ebon material that resembles obsidian but heals from damage and hums with a palpable, low-frequency energy.
Each spire is an architectural nightmare, a fusion of Gothic grandeur and biomechanical horror. Their design defies Euclidean geometry, with buttresses that curve into ribcages and spires that terminate in needle-sharp talons. Intricate carvings writhe across their surfaces, depicting not holy scenes, but the tenets of the Fel Sovereign: the beauty of subjugation, the divinity of pain, the ecstasy of absolute power.
The "gargoyles" are not stone but the petrified, screaming forms of heroes and champions from conquered worlds, forever bound to watch over their destroyer's sanctum. The stained-glass windows, illuminated from within by soul-fire, depict constellations of madness and prophesied genocides.
These spires act as colossal tuning forks, channeling the psychic anguish and devotional energy of the entire realm. They collect this power, refining it before beaming it as a concentrated stream of will towards the Nether, weakening the cosmic chains that imprison their lord.
The Perverse Garden: Flora and Fauna
Life, in its twisted way, thrives here.
Flora: Groves of Scar Arbor with bark like rusted metal and leaves like sharpened blades grow near the Vitae rivers. Fields of Corpse-Orchids, flowers the color of bruised flesh, bloom only when nourished by fresh death, releasing a cloyingly sweet perfume of decay. The most prized plant is the Oracle's Tear, a crystalline lotus that grows only where a Red Oracle has achieved a state of pure, murderous enlightenment. Its petals, when consumed, grant visions torn directly from the Fell Sovereign's mind. A maddening divinity.
The Atmosphere of Malevolence
To exist on Noviscara is to be under constant sensory and psychic assault. The air is thick with the coppery tang of old blood, the rotten-sweet scent of the Corpse-Orchids, and the sharp, electric smell of raw power. The constant sound is a low, thrumming hum—the song of the Seven Spires—overlaid with the distant, whispered prayers of the cultists and the chittering of unseen things in the shadows.
Most profoundly, there is the psychic pressure. It's a constant, crushing weight on the soul, a force that erodes hope, amplifies fear, and twists love into obsession. It is the ambient will of the Fell Sovereign, leaking through the veil, reminding all who reside here that they are but instruments in a symphony of damnation, living and breathing within a realm that is both a prison for their enemies and the very key to their dark lord's ascension.