Dice Roll Mechanics: Are You Feelin' Lucky?

Find all the details you need to begin your adventure here. Get familiar with the world around you and the mechanics we use to make your characters and stories come alive.
Post Reply
User avatar
Ves
The Mother: The Admin
Posts: 106
Joined: Thu Sep 27, 2018 2:56 pm

Dice Roll Mechanics: Are You Feelin' Lucky?

Post by Ves »

WE HAVE DICE

After a long wait and bated breath, we present you DICE ROLLS courtesy of PhpbbStudio. Now all of your hard earned planning and subtle suggestions can be undone by the heart of the cards.

Or whatever.

We tried to make some rules to make dice fun and fair. We wanna at least try to use the die mechanic, in the hopes of bringing an impartial aspect into the Game and promote spontaneity. Some ideas of how the dice can be used are listed below, but if you have suggestions for other roll ideas feel free to comment below.

How to Roll

STEP ONE: Locate the “Dice Rolls” menu at the bottom of Topic review. PLEASE be aware you can only see this screen from the ‘Full editor,’ view of the forum. NOT Quick reply.

STEP TWO: Roll Notation (2d20)
You’ll need to select the number of dice you like to roll, which is identified to the left of the ‘d,’ and the second numerical value determines the value of each die. In the sequence below the number (2) will tell the system to roll Two Die and the (20) will tell the system that each die should have a max value of 20.

STEP THREE: Roll Result
The results of your roll are saved in your post, before you make the post. You’ll need to share them in your completed post in order for the other readers of the user to view them. This is done by selecting the green arrow, see picture below. This will bring the die and the result into one code and list it on the site for everyone to see.

UTILIZING DICE IN ROLEPLAY


Dice usage is linked to how your characters’ techniques are laid out in their character sheets. Of course, sometimes the narrative requires you to summon the power and you power up quickly in a post or two. To level the playing field when dice are in play, each character gets to initiate 3 dice rolls per thread in conflict. Dice are not a mandatory element to be used and must be agreed upon as an option before setting out in a new thread with another player.

Outside of direct conflict with another player, dice can be used to navigate various choices and variable forces in the scope of any thread at any point in time. Left or right? Roll!
Trying to smash a few non-player-obstacles in your way? Roll to see if you get them all.


!Important Note!:

Pointman of the thread gets to set the difficulty of the obstacles by setting the base difficulty according to the rank of the mission.

Looking to be pointman? Checkout this thread

We'll have some examples linked below once things take off. Feel free to ask any questions if things are unclear
Everything posted by this account is official property of ©Vescrutia2018, no reproduction, or reposting of this content identical to or closely resembling is allowed.

Post Reply

Return to “The Handbook: Rules and Regulations”