Vescrutia Statlist: From Level 1 to Beyond
Posted: Wed Jun 19, 2024 9:16 pm
These stats are how your character moves through Vescrutia and provide a gauge for how well they can do at any task they undertake.
Before we get to allocate our points, we have to understand the metrics and how what they measure comes across in our stories. Vescrutia's eight stats are as follows:
Stress - The medical health of the individual. Stress in any living creature strains its body, weakening its ability to do work until they expire. This stat governs how long and how much damage your characters are taking before they collapse from total exhaustion. Stress is used to calculate your character's HP.
Output - Output is directly related to the amount of Naten your character can call on at a given moment. This is indicative of the destructive power your able to produce with Naten by itself. The higher the range, the stronger and more destructive your Naten is. Passive Output enhances your Attack Edge.
Strength - Strength is the physical might of your character, how strong your character is without calling Naten to your aid. We all know how to increase ones strength, through training and conditioning and lifting heavy things. Passive Strength enhances your Attack Edge.
Durability - Ability to endure trials. Durability correlates to your athletic and physical endurance. How long you can exert your energy and endure sustained pressure without sustaining damage. Being able to withstand heavy pressure or an extended stretch of vigorous exertion is only possible with high Durability. Passive Durability enhances your Defend Edge.
Speed - Speed is how fast you can move your body in any capacity. Running, flying, and movement speed are all determined your Speed stat. Higher speed can help complete a number of tasks and can facilitate high speed dodging. Passive Speed enhances your Evade Edge.
Dexterity - Highly practiced techniques of finesse. Any task that requires practice and technique takes Dexterity. Changing a tire, shooting a bow, threading a needle, and acrobatic skills all require Dexterity at different levels. High Dexterity can help complete complex tasks or actions more easily. Passive Dexterity enhances your Deflect (Parry) Edge.
Awareness - Your perception and insight into the world around you. Awareness translates to the ability to perceive your surroundings, small details externally and subtle details internally. Low awareness can lead to missed details in your surroundings and a sense obliviousness. Higher awareness allows the character to perceive things invisible to the naked eye and become more sensitive to subtle energies. Passive Awareness increases the amount of Pool your character starts an encounter with, and also increases your Deflect (Parry) Edge.
Naten - The vital pool of Naten one could tap into. Everyone is born with specific blend and level of Naten, but it can always be trained and honed for deeper wells of Naten to pull from. Naten helps your characters increase their Pool and defends against supernatural damage. Passive Naten increases the total amount of Pool your Character can store. It also enhances your Defend Edge.
Before we get to allocate our points, we have to understand the metrics and how what they measure comes across in our stories. Vescrutia's eight stats are as follows:
Stress - The medical health of the individual. Stress in any living creature strains its body, weakening its ability to do work until they expire. This stat governs how long and how much damage your characters are taking before they collapse from total exhaustion. Stress is used to calculate your character's HP.
Output - Output is directly related to the amount of Naten your character can call on at a given moment. This is indicative of the destructive power your able to produce with Naten by itself. The higher the range, the stronger and more destructive your Naten is. Passive Output enhances your Attack Edge.
Strength - Strength is the physical might of your character, how strong your character is without calling Naten to your aid. We all know how to increase ones strength, through training and conditioning and lifting heavy things. Passive Strength enhances your Attack Edge.
Durability - Ability to endure trials. Durability correlates to your athletic and physical endurance. How long you can exert your energy and endure sustained pressure without sustaining damage. Being able to withstand heavy pressure or an extended stretch of vigorous exertion is only possible with high Durability. Passive Durability enhances your Defend Edge.
Speed - Speed is how fast you can move your body in any capacity. Running, flying, and movement speed are all determined your Speed stat. Higher speed can help complete a number of tasks and can facilitate high speed dodging. Passive Speed enhances your Evade Edge.
Dexterity - Highly practiced techniques of finesse. Any task that requires practice and technique takes Dexterity. Changing a tire, shooting a bow, threading a needle, and acrobatic skills all require Dexterity at different levels. High Dexterity can help complete complex tasks or actions more easily. Passive Dexterity enhances your Deflect (Parry) Edge.
Awareness - Your perception and insight into the world around you. Awareness translates to the ability to perceive your surroundings, small details externally and subtle details internally. Low awareness can lead to missed details in your surroundings and a sense obliviousness. Higher awareness allows the character to perceive things invisible to the naked eye and become more sensitive to subtle energies. Passive Awareness increases the amount of Pool your character starts an encounter with, and also increases your Deflect (Parry) Edge.
Naten - The vital pool of Naten one could tap into. Everyone is born with specific blend and level of Naten, but it can always be trained and honed for deeper wells of Naten to pull from. Naten helps your characters increase their Pool and defends against supernatural damage. Passive Naten increases the total amount of Pool your Character can store. It also enhances your Defend Edge.