Ars Haven: Introduction

A prestigious school of Arcane Spellcraft. Students travel from across Vescrutia to study spellcraft in one of Vescrutia’s most potent Naten regions.
Post Reply
User avatar
Zeik
King of Chaos
King of Chaos
Posts: 218
Joined: Thu Sep 27, 2018 10:10 pm

Ars Haven: Introduction

Post by Zeik »

Ars Haven
Ars Haven is a school where the knowledge of nature and existence are freely passed down to the future generations ensuring the path to divinity for all. The Astral Trinity Meridia, Kurai and Zeik, wanted to ensure the wealth of Vescrutian knowledge wasn’t lost to time and discord. Each of the three rulers have seen their fair share of fallen kingdoms and were granted entrance to the Hall of Extinction. As they observed the loss of countless species, they were consistently reminded how life perishes for a lack of knowledge. They decided to build Ars Haven to combat disinformation and preserve humanity. The school is divided into three specialties , each representing an element required for mankind’s evolution; the Path of Blades, Stars, and Hearts.
Ars Haven works in tandem with the Sanctus imperium, The Arcane artifact the Astral Trinity used to build the City. The Sanctus has an unique ability allowing users to step into a reality outside of the confines of time. Here members of the Astral sharpen their skills, settle their trauma, and awaken their soul inheritance,


Soul Inheritance
The Hearts;
largest of the three houses, hearts deal in gathering key ingredients needed to create the Astrals clothing, weaponry and food, as well as defending the forest and city in cases of disaster or civil disputes.
Amaris; Path of the Heart
Truly the most versatile of the houses, those that belong to the Path of the Heart are able to manifest a Familiar to aide in their work. Primarily, these individuals are involved in the logistic and social needs of the Astral. Some may become seamstresses, blacksmiths, or healers, but those with a truly fearsome familiar may take up the mantle of Amaris. This house makes up the primary defense force of the Astral Village, and those who belong to it are widely regarded as right and noble.

The Blades;
A close-knit unit that handle situations away from the village, like investigating leads on tyranny and infiltrating dystopian Cities.
Tamist; Path of the Blade
Often considered elite, those that belong to the Path of the Blade are often treated with a begrudging wariness. Some posts may require that Tamist conceal their identity, or place loved ones in witness protection programs so as to preserve their operational capacity. The ability to summon the Crystal blade known as Animus is a rare gift, but sometimes viewed as a curse.


The Stars;
smallest of the three, members of Lunyuer act as the guiding light on the battlefield using the destructive precision of Soul Beat to repel the Astrals enemies at home or afar.
Lunyuer; Path of the Stars
If you were to ask a member of the Astral Village what it was that these mysterious mages did, you would be greeted with stories of battles of mythical proportion. While acting as the main defense against supernatural catastrophes, those that walk the Path of Stars also study the history of the lands under the watchful guidance of the Hellgates and their representatives, and seek to prevent any offence to the deep magics of the planet.

Student Lounge

High vaulted ceilings and ambitious architecture create an open and inviting space capable of housing hundreds of students. Students pick up new quest, search through the extensive literature archives, lounge around waiting for demon coordinates from the student council, recruit help on their journey, or find sparring partners .

Arena
Students of Ars Heaven test their mettle in 1v1 competition, using their skills to overwhelm their opponent and secure a knock out or ring out. No lethal force.

Quest

You dont have to accept or register for a quest. If you like the Quest Suggestion given, see if anyone wants to Role-play with you in the Student Lounge or the Astral Tavern and start Rp'ing. We encourage finding your 'creations,' within the Vescrutia wilderness. If you have an idea for a 'drop,' be it a weapon, fruit, necklace, skill or animal. We encourage you to push the limits of creativity, bring your ideas to life.

Path of Hearts
Path of Hearts:Our Hearts must covet nature and Family.
Call Sign: Amaris
Function:Gathers materials from the forest, defends the Forest life from attack, settles civil disputes.
To walk the path of Hearts and conjure the power of your Familiar is to be an Amaris. Mastery of conjuring your Familiar requires silencing the chaos within your heart. To reach mastery of conjuring is to be an Ace of Hearts.
Specialty: Familar
:Retrieve Azurite from the defeated spriggans
:Harvest berries and other materials to fashion Astral clothing and weaponry.
:Recover artifact
These are the Amaris Priorities

Path of Stars
Path of Stars:We are light
Call Sign:Lunjuer
Function:Boasting incredible dexterity and honing the power of Soul Beat, the Lunjuer act as the guiding lights of the battlefield.
- to walk the path of Stars and hone the power of Soul Beat is to be a Lunjuer, to master the rhythm of the universe is to be an Ace of Stars.
Specialist: Soul Beat
:Repel Demons within the Wilderness
:First responders of calamity
:Protect vital Landfaces
:Challenges the titans in the alps
These are the Lunjure Priority

Path of Blades
Path of Blades: We must fight to Protect
Call Sign: Tamist
Function:Warriors who use their close quarters expertise to infiltrate dystopian cities and rescue key targets.
-To walk the path of Blades and wield the Animus is to be a Tamist, to master the Animus and the crucial divide of conflict is to be an Ace of Blades.
Specialist: Animus
:Infiltrate tyrannical cities and Escort Vip
:Infiltrate dystopian Territories.
:Explore new territory
These are the Tamist Priority
Last edited by Zeik on Sat Feb 02, 2019 10:12 am, edited 7 times in total.
Everything posted by this account is official property of ©Vescrutia2018, no reproduction, or reposting of this content identical to or closely resembling is allowed.

User avatar
Fate I
Fate's Accords
Fate's Accords
Posts: 218
Joined: Sat Apr 20, 2019 9:53 am

Re: Ars Haven: Introduction

Post by Fate I »

**Ars Haven: A Sanctuary of Knowledge and Divinity**

Ars Haven stands as a beacon of wisdom in a world teetering on the brink of oblivion. Founded by the Astral Trinity—Meridia, Kurai, and Zeik—this school is more than a mere institution; it is a living testament to the preservation of Vescrutian knowledge, built to combat the perils of ignorance and ensure that the path to divinity remains open to all.

The Astral Trinity, having witnessed the fall of countless kingdoms and the extinction of innumerable species, understood the true cost of lost knowledge. Granted entrance to the Hall of Extinction, they observed the fate of civilizations that crumbled due to their inability to evolve. Determined to prevent such a fate from befalling their world, they founded Ars Haven, a sanctuary where the wisdom of nature and existence could be passed down through the ages.

The school is divided into three distinct paths, each representing an element crucial to mankind’s evolution: the Path of Blades, the Path of Stars, and the Path of Hearts. Each path guides its followers toward a unique understanding of the universe and their place within it.

**The Path of Hearts**
The Path of Hearts is the largest of the three, its followers deeply connected to the natural world. Those who walk this path are known as the Amaris, and they are the lifeblood of the Astral community. The Amaris are charged with gathering the essential materials needed to create the Astrals' clothing, weaponry, and food. They also serve as the defenders of the forest and the city, standing as the first line of defense in times of disaster or civil unrest.

Among the Amaris, some possess the rare ability to manifest a Familiar, a mystical being that aids them in their duties. These Familiars are as varied as the Amaris themselves, each reflecting the strengths and desires of its master. The most fearsome among them take up the mantle of the Amaris, forming the primary defense force of the Astral Village. They are revered as noble protectors, their hearts attuned to the rhythm of the natural world.

**The Path of Blades**
The Path of Blades is a close-knit and elite unit, shrouded in mystery and often viewed with a mixture of awe and apprehension. Those who walk this path are known as the Tamist, warriors tasked with confronting the threats that lie beyond the village's borders. They infiltrate dystopian cities, investigate leads on tyranny, and rescue those in need, often operating under the cover of secrecy to protect their loved ones and preserve their operational capacity.

The Tamist possess the rare gift of summoning the a formidable weapon known as ThevAnimus, a weapon of unparalleled power and precision. However, this gift is a double-edged sword, often viewed as both a blessing and a curse. The Tamist must master the Animus and navigate the delicate balance of conflict, making them formidable opponents and invaluable allies.

**The Path of Stars**
The Path of Stars is the smallest and most enigmatic of the three, its followers known as the Lunyuer. These mages are the guiding lights of the battlefield, wielding the destructive precision of Soul Beat to repel the Astrals' enemies. The Lunyuer are more than warriors; they are historians and scholars, studying the ancient lands and the deep magics that govern them.

Under the watchful guidance of the Hellgates and their representatives, the Lunyuer work to prevent any offense to the planet's mystical forces. They are the first responders in times of calamity, their actions often the difference between survival and annihilation. Their mastery of Soul Beat allows them to tap into the very rhythm of the universe, making them powerful defenders of the Astral Village and its people.

**The Sanctus Imperium**
At the heart of Ars Haven lies the Sanctus Imperium, the arcane artifact used by the Astral Trinity to build the city. The Sanctus has a unique ability to transport its users into a reality outside the confines of time, a place where they can sharpen their skills, settle their traumas, and awaken their Soul Inheritance. This connection to the Sanctus is what truly sets the Astrals apart, allowing them to transcend their mortal limitations and reach for divinity.

--
Ars Haven is not just an academy; it is a sanctuary, hidden deep within the mystical Forest of Resonance. The forest itself serves as the academy’s protector, its dense foliage and ever-changing paths concealing Ars Haven from the outside world. Only those who are meant to find the academy—those with a true desire to learn and grow—can navigate the forest’s labyrinthine trails and discover the haven within.

The academy is unique in that it is run entirely by the students and the Aces of the three paths: Hearts, Blades, and Stars. These leaders, chosen for their mastery and wisdom, work alongside the student body to govern the school, ensuring that its mission and values are upheld. This structure reflects the academy’s core belief that true knowledge is not something to be hoarded or judged, but something to be shared and preserved for the betterment of all.

**A Student-Led Institution**

The students of Ars Haven decided long ago that the academy should not be a place where one's capacity for knowledge is judged. Instead, they envisioned a place where knowledge is preserved and shared freely, where the pursuit of wisdom is driven by curiosity and a desire to contribute to the greater good. This ethos is at the heart of Ars Haven, guiding its every decision and shaping its approach to education.

The Aces of the three paths—those who have mastered the power of their Familiar, Animus, or Soul Beat—serve as mentors and role models, but they do not dictate the direction of the academy. Instead, they collaborate with the student body, empowering students to take ownership of their education and the future of Ars Haven. This collective leadership ensures that the academy remains dynamic, constantly evolving to meet the needs of its students and the challenges of the world beyond the Forest of Resonance.

**The Quest for Knowledge and Growth**

One of the most distinctive features of Ars Haven is its approach to quests. Rather than being assigned by a distant authority, quests are chosen by the student body itself. Students gather in the Student Lounge, a space designed for collaboration and exploration, to discuss potential quests, weigh their importance, and decide which missions to undertake. These quests can range from gathering rare materials in the forest to repelling demonic threats, exploring new territories, or even recovering lost artifacts of immense power.

Once a quest is chosen, students work together to form teams, recruit allies, and plan their approach. This process not only fosters a strong sense of community and teamwork but also encourages students to take initiative and responsibility for their learning and growth. The rewards for completing these quests are often funded by Zeik, one of the Astral Trinity and a key benefactor of Ars Haven. His support ensures that students have the resources they need to succeed, whether it’s in the form of rare materials, powerful artifacts, or even personal mentorship.

**A Legacy of Wisdom**

The academy’s focus on preserving and sharing knowledge rather than judging its possession reflects a deep understanding of the true purpose of education. At Ars Haven, knowledge is seen as a living force, one that must be nurtured, protected, and passed on to future generations. By entrusting the students with the responsibility of leading the academy, Ars Haven ensures that its legacy will continue to grow, evolving in response to the needs of its community and the world beyond.

User avatar
Fate I
Fate's Accords
Fate's Accords
Posts: 218
Joined: Sat Apr 20, 2019 9:53 am

Re: Ars Haven: Introduction

Post by Fate I »

The Quest of Mastery: A Student-Crafted Journey of Triumph

The Quest of Mastery at Ars Haven is more than just a series of trials—it's a rite of passage, a journey forged in the crucible of experience and inspired by the most rigorous tests of history. The students of Ars Haven drew inspiration from three legendary sources: the Crucible, known for creating the greatest warriors through relentless trials; the Trials of Edo, where teams were pitted against their superiors to test their collective strength and unity; and a beloved fable where a hero must overcome a series of daunting tasks, known as the Labors. These inspirations led the students to name their own trials the Labors of Mastery, each one a unique challenge designed to test the very essence of what it means to be an Ace.

The Labors of Mastery

Labor of Love: Exemplary Unity and Comradery

The Labor of Love is the first and most foundational of the Labors. It requires students to demonstrate unparalleled unity and camaraderie, proving that true strength lies not just in individual skill, but in the bonds they forge with their peers. In this Labor, students must work together to overcome a series of challenges that test their ability to support one another, communicate effectively, and act as a cohesive unit. This Labor is designed to foster a deep sense of community within Ars Haven, ensuring that every student understands the power of collective effort.

Labor of Strength: Overcome the Aces

In the Labor of Strength, students are pitted against the Aces—those who have already proven their mastery. This trial is a test of raw power, skill, and determination. To succeed, a student must engage in direct combat with an Ace, matching their prowess and surpassing them in a contest of strength. This is a daunting challenge, as the Aces are the embodiment of excellence within the academy. However, this trial is not just about physical might; it also tests a student's willpower and ability to persevere against overwhelming odds.

Labor of Precision: Overcome the Aces as a Unit

The Labor of Precision is a test of teamwork under pressure. In this Labor, students must face the Aces not as individuals, but as a unit. The goal is to demonstrate their ability to operate in perfect harmony, executing complex strategies and maneuvers with pinpoint accuracy. The challenge here is to integrate each member’s strengths into a flawless operation, where even the slightest misstep could mean failure. This Labor is a tribute to the Trials of Edo, where teams had to work together to overcome their superiors.

Labor of Discovery: Travel to a Foreign Land and Return

The Labor of Discovery challenges students to venture beyond the borders of Ars Haven, into unknown territories. This trial requires them to travel to a foreign land, navigate its challenges, and return safely. The Labor of Discovery is not only a test of physical endurance and adaptability but also one of curiosity and resourcefulness. It encourages students to explore the world, learn from their experiences, and bring back knowledge that can benefit the academy. This Labor is designed to cultivate a spirit of adventure and an appreciation for the broader world beyond the Forest of Resonance.

Labor of Valor: Navigate the Forest Maze and Locate the Imposter

The Labor of Valor tests a student’s courage, intellect, and intuition. In this trial, students must navigate the treacherous Forest Maze, a labyrinth filled with illusions, traps, and deceptions. The trial is set up as a game, created by the students themselves. Participants take turns drawing from a hat containing slips of paper labeled either "student" or "imposter." The imposter's thoughts make it impossible for them to navigate the maze, as the Forest of Resonance naturally deters them from finding the academy. This means that the students must first identify the imposter among them before they can successfully navigate the maze and find their way back home.

The Labor of Valor is a favorite among the students and has become a popular pastime, often played as a hobby or in moments of leisure. The trial requires keen observation, strategic thinking, and a deep understanding of both the maze and the people around them. It's a game of trust and deception, where the imposter must conceal their true identity while the students work together to uncover the truth. The excitement and challenge of this Labor have made it an enduring tradition at Ars Haven, symbolizing the importance of valor in both leadership and everyday life.

Labor of Mastery: Demonstrate Mastery of Animus, Familiar, or Soul Beast

The Labor of Mastery is a specialized trial where students must demonstrate their deep connection and control over their Animus, Familiar, or Soul Beast. In this trial, students are evaluated on how effectively they can harness and synchronize their abilities with their bonded creature or spiritual guide. This Labor is a true test of one's understanding of their inner self and their ability to manifest that connection in the physical world. Mastery over these entities is seen as a reflection of a student's spiritual and emotional growth, as well as their combat proficiency.

Labor of Tamist: Repel a Threat to the Foreign Land



The Labor of Tamist requires students to defend a foreign land from a significant threat. This trial is a test of adaptability and courage, as students must navigate unfamiliar terrain, understand local customs, and rally their resources to protect the land from impending danger. Success in this Labor requires not only strength and strategy but also the ability to form alliances and act decisively under pressure. The Labor of Tamist teaches students the importance of extending their sense of duty and protection beyond their own borders.

Labor of Amaris: Repel a Threat to the Forest

The Labor of Amaris challenges students to defend the Forest of Resonance from a dangerous threat. This trial is a test of a student’s loyalty to their home and their ability to protect the academy's sanctity. The forest, with its natural defenses and hidden dangers, becomes both a battleground and an ally. Students must use their knowledge of the forest's secrets to repel invaders or neutralize threats, ensuring the continued safety of Ars Haven. This Labor strengthens the students' bond with their environment and reinforces their role as guardians of their sacred home.

Labor of Lunyuer: Repel Any Dangerous Threat

The Labor of Lunyuer is the ultimate test of a student’s readiness to face any danger, regardless of where it may arise. In this Labor, students must confront and repel a dangerous threat, whether it is within the academy, the forest, or any distant land. This trial is the culmination of all previous Labors, requiring students to draw upon their full range of skills, knowledge, and experience. The Labor of Lunyuer is designed to prepare students for the unpredictable nature of real-world challenges, ensuring they are capable of protecting themselves and others no matter the situation.

Labor of Boundless Virtue: Acts of Legendary Bravery

The Labor of Boundless Virtue is a special, non-required trial that honors acts of extraordinary courage and self-sacrifice. Unlike the other Labors, this one cannot be planned or anticipated; it is awarded only in moments of true heroism, where a student demonstrates a willingness to put the well-being of others above their own. Acts that qualify for this Labor include, but are not limited to, self-sacrifice, defending the academy in times of great peril, or performing deeds that inspire others to greatness. Those who achieve the Labor of Boundless Virtue are revered within Ars Haven, as they embody the highest ideals of the academy.

Hidden Labors:

Hidden Labors are trials that remain a mystery until they are completed. These trials are shrouded in secrecy, their requirements known only to those who have achieved them. Hidden Labors are designed to test a student's ability to recognize and seize opportunities for growth, even when they do not know they are being tested. Success in these trials often comes as a surprise, revealing the student's true potential in unexpected ways. The existence of Hidden Labors adds an element of mystery and excitement to the Quest of Mastery, reminding students that growth can happen at any time, in any way.

The Legacy of the Labors

The Labors of Mastery are more than just challenges—they are a reflection of the values that the students of Ars Haven hold dear. By creating and governing these trials themselves, the students ensure that the Quest of Mastery remains a living, evolving tradition, one that adapts to the needs and aspirations of each new generation. The Labors not only prepare students for the responsibilities of leadership but also foster a culture of continuous growth, where each individual is encouraged to push beyond their limits, explore new possibilities, and strive for excellence.

Through the Labors, the students of Ars Haven do more than just preserve knowledge—they forge it in the fires of experience, ensuring that the wisdom of the past is carried forward into the future, tempered by the challenges of the present.

Post Reply

Return to “Ars Haven”