Sulari Concord

"Let lesser lands boast of kings and gold —
Jukainah was carved by flame and blood,
and its oldest citizens were gods before names were spoken."
— A Concord Bark Rite, etched in stone
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Zeik
King of Chaos
King of Chaos
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Sulari Concord

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JUKAINAH: CRADLE OF DRAGONS

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"Let lesser lands boast of kings and gold —
Jukainah was carved by flame and blood,
and its oldest citizens were gods before names were spoken."

— A Concord Bark Rite
THE SIX GREAT DRAGON CLADES JUKAINAH


On the twin-sunned world of Vescrutia, the continent of Jukainah known by outsiders as Ghorvathrax a word that loosely translates to Kaiju Hell. Jukainah is not ruled by men or kings — it is ruled by dragonkind. These beings are not beasts, but living nations. Gods. Philosophies. Wielders of Naten, the energy of life, magic, memory, and meaning.

Each clade is a sovereign culture with its own laws, forms of magic, and evolutionary traits.
🔱 1. Hydrakin
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Type: Hydras, Zmei, Drakes
Traits: Regenerative, multi-headed, dynastic
Magic: Blood memory, arcane legacy
Culture: Noble castes, law etched into bloodlines
Signature: Forge Mortal Instruments to be passed down in blood-rituals
🌬️ 2. The Aether Seraphine
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Type: Feathered Helixclaws, Amphiteres, Soryalung
Traits: Light sorcery, psychic harmony
Culture: Sky courts, prophetic dances
Deity: Moon-goddess Kyrin
Magic: Psionic choirs and harmonic telepathy
🪨 3. M’goroan Terrakith
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Type: Tusks, Bark-skin dragons
Traits: Earthborn, heat-enduring, memory-etched bodies
Culture: Scar = scripture. Bodies = history
Magic: Bark Rites: Memories carved into stone
🌊 4. The Abyssals
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Type: Crab dragons, Water Luns, Soryalung sea deities
Culture: Coral cities under moonlit oceans
Magic: Bioluminescence, tidecraft, memory-song
Society: Worship moon-serpents as living tides
🕳️ 5. The Wyrmkin and Burrowlords
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Type: Lindworms, Tarasque, magma wyrms
Traits: Subterranean, armored, seismic magic
Culture: Builders of deep fortresses and relic vaults
Role: Guardians of hidden Divine Instruments
🔥 6. The Chaos Dragons
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Type: Apophic, Eunari and Royal Drakes
Traits: Formless, reality-warping, unstable
Culture: Rare, outcast, many considered threats
Notable Member: Vaezhka, the Ash Wing
🛡️ THE SULARI CONCORD

The Sulari Concord is a continent-wide alliance formed after the First Scale War to unify the Clades.
The Concord is an oath-forged council of ancient dragons—elders, seers, and warrior-kings from each of the six great clades. Founded 12,000 years ago after the Breathfall War or the First Scale War, the Concord serves three functions:
  • Seal Spiral Wounds
  • Regulate Divine & Mortal Instruments
  • Host diplomatic Rites for the 6 clades
  • Ensure the prolonged prosperity of Dragonkind.
  • Sealkeeper of cosmic threats sealed beneath Vescrutia’s crust (e.g., chaos wyrms or divine anomalies)

Base: Skyvault Bastion — a fortress floating between three volcanic calderas

Base: Vhassrul, the Sky-Buried Hall
Built into a floating monolith chained between three moons: Kyrin, Dranith, and Yuvra. Which exists in a high-pressure airlock known as the Trisphere Ring — reachable only by dragons attuned to celestial Naten

The walls are made from molten skyglass and enchanted moonbone; time flows differently here — all debates are witnessed by the Echo Flame, a sentient fire that remembers every Concord session.

Recent Note: The M’goroan Clade only joined once their Bark Rites were recognized as official council procedure.

The Moonborn: VAEZHKA, THE ASH WING
“Not all chaos is mindless. Some is made with purpose — and memory.”

Clade: Chaos Dragon — True Sun
Status: Rogue Entity | Concord Opponent | Spiral Architect
Size: Planetary-Class | 7km wingspan
Location: Unknown — exists between Spiral Wounds

The Origin of the Ash Wing
Vaezhka was not born like most dragonkin. He was brought into being from the cracking heart of a dying moon — one of Kyrin’s shattered sisters during a time when celestial bodies fought silently in Vescrutia’s sky. A time before word. A time before man, elv and fae.

His body carries the glowless ash of lunar decay, and his wings — massive, torn banners of obsidian membrane — sweep in spirals that distort not just wind, but thought.

He is a True Sun, a title not of light, but of ancient chaos. Some believe he was once a Primordial Spark-the very ignition that spun our universe into existence. Others say he is the echo of a sealed catastrophe — entropy given breath.

The Spiral Wounds
Every time Vaezhka reveals himself, he leaves behind a Spiral Wound — a vast, chaotic region where Naten becomes warped or nullified altogether. These regions twist weather, time, language, and even memory. They can last for centuries if not unraveled. These zones of collapsed space-time have caused entire cities to vanish, not just from the world;but, from history

A Spiral Wound acts like an anchor: as long as one remains intact, Vaezhka cannot be truly destroyed. This gives him a kind of terrifying immortality — fragmented, but regenerating across the spirals.

As long as a Spiral exists, Vaezhka cannot be killed.


His Opposition to the Sulari Concord
For eons, Vaezhka opposed the Sulari Concord not because of hatred — but because he considered their unity \naive\. He believed that sealing chaos only delays the inevitable collapse of order. His campaigns against the Concord were not constant wars, but ritual declarations — each Spiral Wound a thesis carved into reality.

He relented only after the Concord recognized the ancient Bark Rites of the M’goroan, acknowledging that chaos and earth memory must coexist. Even now, Vaezhka does not call himself their enemy… only their final instructor.

Divine Instrument: The Unmaking Heart
An ancient relic harvested from the dying moon that birthed him.

*The Heart pulses with inverted Naten.
* It unravels any enchantment, spell, or construct, tearing apart the magic at a sub-spiritual level.
* When activated, reality bends — and portions of existence are forgotten by the world itself.
* Only divine anchors, relics of equal power, or living Concord legends can resist its reach.

To confront Vaezhka, the Sulari Concord appointed divine-tier legends to dissolve his Spiral Wounds and seek his physical form:

These were not crafted as counters to Vaezhka — but their origins link them as cosmic siblings, potent enough to unmake his work.

“He does not kill. He unwrites.”

🌸 NULL BLOOMS

“The fossils of erased possibility.”
Null Blooms are left behind when a Spiral Wound is sealed.

- Crystalline entropy flowers
- Used to stabilize memory, track entropy, or anchor spells
- Some believe they are Vaezhka’s fragmented consciousness
- Concord scholars theorize that collecting enough may trap him forever


⚔️ THE TRUNADE

Three legendary dragons hold the line between Jukainah and complete erasure:

🐚 Grand Marshal Quorrax
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Clade: Tarasque
Weapon: Thorn of Sel’Zirian
Traits: Tactical genius, half-body locked in frozen entropy

💫 Soryana Veilborne
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Clade: Soryalung
Weapon: Reflecting Shrine
Role: Memory anchor and song-priestess

🦚 Vozemari the Hundred Plumes
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Clade: Helixclaw
Role: Master strategist and dancer
Noted for: Predicting all of Vaezhka’s Spiral incursions

Irris of the Sixth Bloom
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– A Helixclaw who sings into Naten’s dreamspace, unraveling Spiral echoes.

J’thonn Barkbreaker
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– A tusked M’goroan whose claws can carve through sealed dimensional geometry.

Ser-Van of the Hollow Deep
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A wyrm-priest who consumes chaotic resonance and stabilizes dying ley-lines



💎 Divine & Mortal Instruments.
Mortal Instruments
- Forged by master dragonforgers
- Vary by clade (glass-tusks, sung shields, molten rings)
- Passed by blood, used in ritual and war

Divine Instruments
Forged from collapsed moons. Power beyond mortal comprehension.

🌒 The Unmaking Heart
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- Core of Velzura’s broken moon
- Removes all magic in a radius — including memory and spells
- Weapon of Vaezhka, the Ash Wing

🗡️ Thorn of Sel’Zirian
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- A moon-silver glaive
- Cuts Spiral Wounds at their origin point
- Leaves behind Null Blooms

🪞 Reflecting Shrine of Arken-Kyr
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- A mirrored prism housing moon-memory
- Stabilizes time
- Reflects minor entropy pulses


The Echo Lance
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– Can pin portions of reality in place, creating stable zones in Spiral fields.

Lunaduct Mask
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– Worn by seers to retain memory and speech within a Spiral Wound.
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